Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


FlintlockJazz last won the day on November 6 2017

FlintlockJazz had the most liked content!

Community Reputation

2,005 Excellent

About FlintlockJazz

  • Rank
    White Rabbit of the Obsidian Order

Profile Information

  • Location
    Pocket Domain in the Outer Astral Plane


  • Pillars of Eternity Backer Badge
  • Pillars of Eternity Kickstarter Badge
  • Deadfire Backer Badge
  • Deadfire Fig Backer
  • Black Isle Bastard!
  1. Finding the tanner there is a moment that has stuck with me, I was so not expecting to resolve that quest there! Trademeet was such a strange discovery, it was a like it's own mini-campaign hidden within the game that you could totally miss yet once found felt kinda integral to the whole experience. To me anyway.
  2. Talking I second this. Maybe I'm odd, but one of my favourite places in BG2 is Trademeet. It was technically just a town but it had multiple quests leading to it, that would then get you connected to the other quests when you got there, and other quests that would bring you back there later. Resolving it's main plotlines and getting the statues of your party felt like a completion in itself, giving you a sense of accomplishment while still being able to "move on to the next town" as a tabletop adventuring party.
  3. I only played a couple of hours of it myself, due to time constraints at the time. But maybe the concentration focused on it as the beta and the feedback they got as they were developing it helped it? If only to make them spend more time than usual on it. Or maybe it just meant they had to rush develop it more and just got lucky.
  4. I gotta say, something about Dyrford really did click for me too. Maybe it was the first place in the beta, maybe it just felt like the epitome 'fantasy village adventurers arrive at', maybe because the quests in it were joined together rather well in its own mini-campaign that was separate from the main plotline, giving a nice break of 'local troubles' to deal with. Stalwart too was like this and clicked right for me. You get a sense of the place and the stories intermingle well. Maybe what cities need is to treat each 'district' of a city as it's own hub? Just a random thought.
  5. How else would you know it was an orlan?
  6. Tim and Leonard are not involved in Bloodlines 2. I think Leonard did art on Bloodlines and I think Tim was a programmer. Brian Mitsoda wrote most (all?) of Bloodlines and he is back in a similar role for Bloodlines 2. MCA wasn't involved in Bloodlines at all. No idea about the WoD stuff. Regarding the WoD stuff, it will most likely be based on the new old WoD. Yep, new old. Basically, White Wolf originally ended the old WoD (called oWoD) and created new WoD (nWoD). nWoD was more goth, less punk pretty much. Power and scale of everything was reduced, streamlined etc, very diff
  7. Or cutscenes in DAO that took your entire party away from the positions you had carefully picked to put them all (including your stealthy rogue) right in the middle of the fray. That! That very thing summed up the attitude behind DA that did it in for me. The Zevran encounter killed it for me: oh look some random person in the middle of no one has come screaming for help and then legged it off refusing to explain what is going on expecting us to follow her to a group stood around a wagon. I think I'll hold back and assess the situation. Oh look, I can SEE traps lying all over the place. D
  8. He's saying the game they are working on is called Top Secret.
  9. You guys actually all get the Christmas week off? Lucky bastards... (writing this from the office in work).
  10. There actually isn’t. Like not even the little. We have isometrics to choose from for now, and phrase “Baldur’s Gate3” worries me. I got over it and got re-married couple times already. Not you are claiming to resurrect my first wife, but she is also not my first, and expect me to be excited about it. 18 years ago I would. Now I sit with a shotgun on my porch and suspiciously watch what this abomination will do. One second thought, this analogy doesn’t really work. I agree with this and actually think the "produce" that Beamdog is churning out like the "enhanced" editions and Siege of D
  11. I knew the moment I heard there was to be no romances that this thread would be here and that it would be the longest thread in the Outer Worlds' forum.
  12. I just wish you could point that out to him at some point or it gets raised that his 'pirating' is actually rubbish and moronic. And yeah, and now InsaneCommander mentions it, Bleak Walkers actually follow pirate logic! That makes them cool...
  13. Worst as in just really really bad at being a pirate. This is something that has been gnawing at me since the game came out and I need to get it out. Being feared as a pirate was an important part of being a pirate, but that was to make things easier. Pirates traditionally would give their prey a chance to surrender, if they did then they would take all their stuff but leave them alive. If they didn't they gave no quarter and butchered every single person. This was simple logic: if people knew that resistance would get them killed but rolling over let them keep their lives then they would
  14. :-D Well, that answers that. Good question though. Well, obviously its built on a game engine that exists rather than an imaginary one and that it is also a new game engine! Right? I don't think that is really what he meant actually.
  • Create New...