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About BrokenMask

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    (5) Thaumaturgist


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  1. Skyrim like Pillars game wouldn't be a Pillars game though, it'd be Elder Scroll game <_<
  2. Sooo yeah, I've been avoiding making Aloth and Xoti hate Tekehu for nothing (though I suppose there wouldn't be a scene even if I hadn't avoided it) It kinda feels sometimes that relationship mechanics were bit incomplete ._. Well I hope for next game they improve upon it
  3. I'd be annoyed if they move from Infinity Engine style isometric game to regular top down game <_<; I mean that was part of the whole selling point of Pillar games
  4. So I know there are Eder-Aloth, Xoti-Eder, Xoti-Maia Tekehu-Pallegina, Tekehu-Maia and Xoti-Maia conversations that happen if they like/dislike each other, but does it actually matter at all for rest of party members what their dispositions are towards each other? Kinda wondering if I've been overly careful at avoiding certain party compositions or if I would actually get more content out if I bring bot Xoti and Tekehu on Nekeha where Tekehu has the most irresponsible tags at same time
  5. I love TB while I only tolerate Real time with pause, so I'm actually liking the combat on my second playthrough with my imported Watcher(I played first time back at release with preset history watcher because I wanted to wait until all patches and dlcs and magran's trials were done before doing my first watcher playthrough with berath's boons and such)
  6. So uh, you can get Five Suns Breastplate if you strengthened Dyrwood's souls and had Pallegina not got through the deal, but the breastplate itself refers to ending where you did that AND had Pallegina do the deal It kinda reminds me of how the kind wayfarer ending was cut completely and rolled into the exile ending ._.; I'm kinda wondering why Pallegina seems to be only character returning that has this happening to her, I guess maybe because her endings had lot of variants compared to Aloth and Eder?
  7. Kinda amazed that nobody still seems to have down a breakdown of exact mechanics behind this ._.;
  8. Probably. But there are also people who prefer things that sell LESS as it's not as mainstream or whatever. Well yeah, but let's face it, hipsters specifically care less about thing selling well and more about "how many new people arrive to discus the thing". They prefer things that have small old circle discussing the thing forever without new folk entering.
  9. Honestly bit confused why consumers in some circles(pretty sure that doesn't happen with food products or such at least, it seems to mostly happen with entertainment) really pay attention to how well product sells? Like is it case of wanting validation of "Everyone else bought it too!" or is it case of worrying "If it doesn't sell well enough, we won't see more products like it!"? Edit: Oh hey Pathfinder got mentioned! Well its bit unrelated to topic but my thoughts on it: The release version did REALLY really bad job of explaining how kingdom mechanics work. On this second playthrough after patches which added tutorials to explain how this works, its been easy on normal difficulty to manage it so that kingdom never goes under "stable" condition(its only been "stable" and "serene" in this playthrough, compared to my first playthrough where I got it to "unrest" after chapter 2 started and never got out of it until chapter 4 where it finally reached "ruined" and it was game over) and I've completed pretty much all kingdom projects by end of act 5 and am just maxing out every kingdom rank to 10 currently. Pathfinder does also good job at feeling like a "pure rpg adventure" if that makes sense. Like, its not trying to be philosophical, deep or meaningful, its trying to tell fun story. Sure every companion learns a life lesson and game is surprisingly brutal and cynical(let troll kids go for example when you are on quest to kill their father, they return half the game later to avenge their father ) but without starting to feel like its too dark if that makes sense? It also does good job of feeling like choices in earlier chapters show up or get referenced. Like in some games choices in games are purely about "what is gonna be in end game slides" rather than what happens later in game. I think I need to rephrase that to make it bit clearer: I don't mean story of Kingmaker is particularly light hearted, I mean that good fun story comes with fun moments, tragic moments and everything between. It doesn't ever really weigh down on you, but I think it was fresh experience compared to most of "kickstater renaissance crpgs" storywise. I mean, I still like both Pillars, Torment Tides of Numenera and even Wasteland 2,(I never finished divinity 1 since it was co op game and I haven't played second game yet beyond starter island(because I wanted to finish the divinity 1 co-op run with friend) though I did like the gameplay mechanics in both and that you could play as characters you otherwise recruit to your party in second one. I do however feel like Divinity 1 is too heavy on side of comedy, second one seems to be better about that), but I feel like all three of them are pretty heavy story wise. Like, they don't just want to entertain you, it feels like they want to replicate experience of either Fallout or Planescape Torment if that makes sense?
  10. I do gotta admit that first game felt kinda mundane appearance wise so that was bit unexciting.
  11. Eh, I like both games so I don't see need for Obsidian to do radical changes, but if they do, I would always be happy with switch to turn based combat :D That aside, story wise I'd just like to see game setting in either a) Yezuha b) Living Lands c) White that Wends. Mostly because those three are areas I'm interested in learning more about. Not that other countries aren't cool or interesting, but they seem most "familiar" to me if that makes sense?
  12. I've actually only completed game on the default Pillars 2 history option because I wanted to wait until all dlcs are out and all save import bugs are fixed So uh, yeah, has that happened yet? I did notice experimenting with default histories that Edes always gives the "Went back to Aedyr to visit his parents" story despite having either night market locket or mayor's brooch in his starting inventory, so uh, that kinda tells me something is still bugged(unless save imports are fixed and default histories are bugged)
  13. Giving the body to Concelhaut is ultimate example of Tayin's "Let's see what happens" philosophy, so I'm interested to see if even he thinks that is going too far :D
  14. I think the main problem with joining the circle would be that player would have to create their own spell and it should still be in balance
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