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Crystal

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About Crystal

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  1. Thanks a lot for all the feedback; I'm really stuck with which class may be more enjoyable to me. I have just understanding and testing some things, apparently with a paladin I will not do great damage, which would be a problem for the kind of character I want. I didn't mentioned that I probably will use this mod, which raises up to 5 Flames of Devotion per encounter, this build looks better considering that? Thank you for the corrections, now analyzing the new input: Bleak Walkers Weapon 100% physical Flames of Devotion +50% burn Intense Flames +25 burn Remember Rakhan +25% co
  2. I wander if is possible a DPS Paladin not specialized in any type of weapons (two handed, marksman, etc), that can be able to use all kind of stuff out there. I have two possible orders: Goldpact Knights (+Fire) and Bleak Walkers (+Corrode) this last one looks interesting because the variety of damage (If I found creatures with high fire immunity), but I have two problems with it: 1) I don't like to play its alignment (aggressive, cruel). Is that important to the lore or is just there to define a build? 2) Do I need a special weapon to have that corrode bonuses? This is the build:
  3. Thank you for the corrections, with the new skills information I've done this draft: Stealth 4 (+12) Athletics 5 (+24) Lore 4 (+2C +2N) 6 (+3) Mechanics 1 (+1C) 6 (+24) Survival 2 (+3) Total skill points 66 Assuming that the max skill level is 6, am I right? And I've calculated double skill points for each level: 1(+1), 2(+3), 3(+6)... is that how it works? And a few questions more: 1) Does Might improves melee and ranged damage as well? 2) Having MIG 18, DEX 10, would be the same as MIG14, DEX14 because I will do less damage, but faster. 3) I'
  4. mmm... so at level 12 I will have only: +6 Chant, +6 Invocations and +6 Talents, that's all? How can I develop Skills (Stealth, Athletics, Lore, Mechanics and Survival)? Okay, with this information and the wiki I've making a draft of my build, what do you think? Attributes MIG 18 (+1 Human) CON 10 DEX 14 PER 8 INT 18 (+1 Vailia) RES 10 (+1 Human) Chants 1º level chant - +10 Fortitude, +10 Will 1º level chant - +1.2 Move Speed, +10 Reflex 1º level chant - x0.9 Slashing, x0.9 Piercing damage 2º level chant - Increases reload time and speed of ranged a
  5. Yes, I really appreciate all kind of advises, but my real problem is the progression, I'm clueless in "which" and "how many" Skills, Talents, Attributes, Abilities, Chants, Summons, etc, I would be able to learn in each level... For example, I'm planning to max MIG, DEX and INT, but I need to know how many extra pointsI will be able to pick through the next levels. Or, I really like the summon that releases a lightning, but if in the future I will be able to learn better direct damage summons, I prefer the phantom summon that will be more useful through the firsts levels. I don't even know
  6. Yes, you can avoid the Character Creation step, I prefer to focus in what things I will be able to choose in each level.
  7. I've read guides, manuals, wiki, and still not understand well how to plan a character, this game really needs a character planner, but meanwhile I need a reference. I know that we can reach level 12, but is unclear how many stuff I can pick per level. I need a step by step Chanter's build guide. I know about the character creation process; my problem is that I need a schedule to a target a end-game build like this: (I'm guessing) Level 1 Character Creation (Chanter) Level 2 1 Skill, 1 Talent Level 3 1 Attribute Level 4 1 Ability ...till level 12 I want to be a not-summoning Chant
  8. The appearance could be more than purely cosmetic and it can be applied in many flexible ways. Imagine that during character creation, if you choose a different height you’ll need to fix it by two menus, one of advantages that you will need to rebalance by another of disadvantages (I don’t know the real game variables so I’ll be guessing the examples). Advantages menu for taller heights: +1 Strength, +1 Resistance, +3 Intimidation, etc... Penalties menu for taller heights: -1 Dexterity, -3 Reflex, -3 Stealth bonus, etc... So, if you want to be taller, you will need to c
  9. That could be perfect. I ever wanted that aesthetic be more than pure cosmetic, I searched about this topic at the forums and apparently nobody said nothing similar, so I want to extend this idea to an entire topic to be put in a deeper consideration. mmm we are at the second decade of this century... something similar to NWN2 will probably be the minimum amount of detail that people expect, less than that would be a little disappointing for a foundational project like this, especially considering that 2D backgrounds will save enough power to fully focus on characters. That's what it
  10. I don’t like to group with children or “child-like” characters. That counts all kind of children, since those smarter than adults to those autistic ‘special’. Either adults who act or think as children, like Leliana in Dragon Age, or those too fragile are very annoying too. Even “child-replacer races” like hobbits, or those cute little people big-headed of anime or Japanese RPG, I really don’t like them! ha!
  11. I don’t like pets in games but there are lot of people who like them and I understand that, I only hope that we won't be forced to adopt them. If we’ll need to interact with animals I prefer those strange ones like Alice in Wonderland’s Cheshire Cat, a self-sufficient undetermined entity that appears only in certain circumstances.
  12. sounds like halflife is your kind of RPG, perhaps the best editor out there, great atmosphere for its time, and a pioneer in graphics, many games used it's combat model, though character progression and such was lacking enough that people didn't consider it an rpg, system shock 2 was better in that regard, but generally isn't considered a rpg by players. personally i'd consider it a poor rpg, though a fun game. i consider dwarf fortress a fun game as well, and it has the worst graphics around, though i don't consider it an rpg (at least not the fort mode). not bashing your taste, just sugge
  13. Almost no votes for Graphics, Combat and Skills? I'm beginning to think that you have in mind a book instead a videogame! For me is everything, in the following proportion and order of importance: [3/3] A Game Editor! [3/3] Atmosphere [3/3] Graphics [2/3] Combat [2/3] Advancement [1/3] Character Development [1/3] Choice-Consequence [1/3] Plot Sacred have no choice-consequence, nor development, nor plot, but you can’t stop playing them. Then advancement and combat are the fulcrum of any RPG. And the best probably is the atmosphere that maintains us playing and thinking about the
  14. I dislike achievements, unconsciously they end forcing to play in a way that I didn't willed.
  15. Ah, so there is nothing official yet, I started to follow those video series and they are too interesting, thank you for the links. Regarding the wiki, I know only this one: http://eternity.gamepedia.com/Main_Page
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