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generic.hybridity

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About generic.hybridity

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    Time Lord of the Obsidian Order
    (2) Evoker

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    Sydney, Australia

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  1. It is possible to read the description flavour text if an item is within a certain range. Regardless of whether the character is in the same room as the object. 1. Enter Dyrford Ruins 2. Click magnifying glass from location pictured below 3. Character paths to area close to magnifying glass but not in room. 4. Flavour Text Displays [Expected behaviour] Area Flavour text should only be visible if within the same room as location being viewed / within the visual range of character The only place that I have noticed that this is in the Dyrford Ruins (picture attached). This is a result of clicking on the magnifying glass and allowing the character to path to the nearest location wherein they stop and the description is displayed. Possibly would not occur if room doors were opened and character could path more correctly to it.
  2. Grappling Hook Non-Detection [Description of the issue] Grappling Hook not being detected by cutscene 1. Load up the attached savegame 2. Open Inventory, note presence of Grappling Hook 3. Open chasm cutscene 4. No prompt available for using grappling hook [Expected behaviour] Presence of Grappling hook should allow completion of cutscene Lockpicking Not Working [Description of the issue] Lockpicking not functioning in Dyrford Ruins - No feedback - success or failure 1. Load up the attached savegame 2. Attempt to unlock door just to the north west using BB Rogue 3. Fail to do so [Expected behaviour] Lockpicking should work on these doors, or some feedback that it is impossible [Other remarks / Comments] I got to this state on my first playthrough of the beta, I autoloaded after a combat wipe and resumed a save more than once. This may be related to savegame corruption? Still, thought I would upload this file just in case Dyrford Savegame.zip
  3. The screenshot on Thursday has me all a quiver. Nice to see you're getting George Ziets back to help with the project, the creative team seems pretty exhaustively awesome at this stage.
  4. Whatever the writers feel is appropriate. I am personally hoping for the descriptive planescape style, I feel like it opens up new avenues of storytelling.
  5. Good to see a majority of responders are in the sensible camp rather than frothing at the mouth. Giving an expansion to higher tiers is a way to encourage people to up their pledges which then go to the base game, making a better game for everyone. Those who have already forked out an exorbitant amount to back the project get a little "Thankyou" in the form of not having to pay for the expansion. Those who can't afford to pay for those higher tiers will be able to purchase the expansion at a much more reasonable price when it is released.The assertion that they have "go too far" in doing this is hyperbolic stupidity.
  6. Looking good guys! Probably wise to defer some content to an expansion pack if you want to make the deadline that you have set for yourself. Can'y wait for the all day stream from Obsidian HQ.
  7. Great update. Really liking the look of the ongoing stretch goals, and really looking forward to the breadth of classes on offer. Keep up the good work!
  8. T'would be a pity but honestly it might be sequel territory. Supporting a toolset is a whole extra program they would have to create and support, troubleshoot and so on. If they only have it for themselves then their versions need only be as functional as required and can be as complex/abstract as they desire. Whilst I would love mod tools I can understand the rationale in not releasing them at least with this title.
  9. Finding out Morte's proper backstory in Planescape. Devastating stuff
  10. I think their stretch goals are fairly modest and achievable (They've designed them that way). I have no doubt that they will do fine in weaving everything together. If they were offering MASSIVE additions then I would be. But at present everything seems to be within reason for each of the extended budget goals.
  11. Greetings, I have upped my pledge the requisite amount. I would like the moniker "Time Lord of the Obsidian Order" if its not already taken. Cheers!
  12. You guys are probably the best judges here of how much work that can be done. I guess you shouldn't over promise what can be delivered in the estimated time frame. At a certain point it seems you would have to stop introducing new content for the base game and start thinking about extra money above the quota going to an expansion pack which would have a later release date and allow for seperate content without necessarily needing to cram it all in under the (April 2014?) deadline. So my suggestion for stretch goals would be to add an expansion pack and for those who have pledged a certain amount to have it included along with the base game. Otherwise: a toolset would make a fantastic stretch goal.
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