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Content Count
1,162 -
Joined
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Last visited
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Days Won
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Shevek last won the day on December 10 2014
Shevek had the most liked content!
Community Reputation
808 ExcellentAbout Shevek
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Rank
(8) Warlock
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Is Wizard still garbage?
Shevek replied to Zherot's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I wouldnt play without a wizard. -
Role of fighter?
Shevek replied to Real Rahl's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This isnt a MMO. You can build a fighter in a variety of ways and wont have to worry about not finding a group if he cant solo tank a dragon or hit 2k dps. -
Gameplay Suggestions for PoE2
Shevek replied to Shevek's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Well, after a user's third suggestion, I just ignore the rest. I also ignore anything that has zero to do with gameplay. Okay, but you're not a developer so why should we care? Why should anyone care about anything? I suppose it could be because I made the thread asking for feedback because I was curious and wanted to get a handle on what people's top 3 suggestions would be. I mean, what kind of person just jumps into a thread and starts posting without even reading or giving a darn about the original post or the reason for the thread's existence? I guess you. -
Gameplay Suggestions for PoE2
Shevek replied to Shevek's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Its an economy of ideas. If you have to pick three things, you pick three things that really matter to you and you, hopefully, have concrete details to support your salient points. If you have no limit, you start listing every little thing you would change to make the perfect crpg that only exists in your brain. This also legitimizes the data to a degree since all respondents have a ceiling and cant monopolize the input by listing 30 things to some other dudes 1 or 2. Also, by limiting folks to 3, its much easier to use established means of qualitative research to yield quasi quantitative -
Gameplay Suggestions for PoE2
Shevek replied to Shevek's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Its an economy of ideas. If you have to pick three things, you pick three things that really matter to you and you, hopefully, have concrete details to support your salient points. If you have no limit, you start listing every little thing you would change to make the perfect crpg that only exists in your brain. This also legitimizes the data to a degree since all respondents have a ceiling and cant monopolize the input by listing 30 things to some other dudes 1 or 2. Also, by limiting folks to 3, its much easier to use established means of qualitative research to yield quasi quantitative -
Gameplay Suggestions for PoE2
Shevek replied to Shevek's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I ignored everything after 3 -
Gameplay Suggestions for PoE2
Shevek replied to Shevek's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Well, after a user's third suggestion, I just ignore the rest. I also ignore anything that has zero to do with gameplay. -
Gameplay Suggestions for PoE2
Shevek replied to Shevek's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Essentially, make the pet optional to the ranger or remove it is basically a bit of feedback/suggestion having to do with a singular aspect of the gameplay - the ranger's pet. But, hey, you want to leave one suggestion, thats fine by me. -
Gameplay Suggestions for PoE2
Shevek replied to Shevek's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You just made what amounts to a single gameplay suggestion. Care to reformat and add 2 more? -
Gameplay Suggestions for PoE2
Shevek replied to Shevek's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Its not about commenting on my suggestions. Its about giving me YOUR suggestions about anything gameplay related. Your top 3. -
Shevek started following Gameplay Suggestions for PoE2
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I am trying to see if I can collect and categorize gameplay feedback/suggests for PoE2 to compile. Chances are this will probably be ignored but I will have a bit of time off in coming weeks - so I am taking this as a bit of a side project. So, basically, give 3 specific suggestions to further improve PoE gameplay for PoE2. Suggestions beyond the first 3 will be ignored as will anything that is not gameplay related. I will collect feedback over the next week or so and then start to compile it. Heres mine: 1. PoE2 should do more with its injury mechanic. Theres untapped potential there. In