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Feldoth

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About Feldoth

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  1. Agreed, randomness has it's place but this is not where it is appropriate. <rant> What is actually needed is more of a risk vs reward trade-off. If you don't think you can handle the hardest option, pick an easier one that gives less rewards (these can be loot or plot rewards). The game should do things like put you in a situation where you've just run the gauntlet and where anything less than stellar performance means that you are now badly in need of rest - then throw a plot related event at you with options to allow you to pick how you want to handle it (if you pick the hardest,
  2. I read your ideas, but I was honestly confused. Did you want layers so that when your character wears a helmet, it would unlock tahat layer in your portrait or were you talking strictly about changing colors and the like for a single image? I feel that a image editor sort of isn't worth the trouble for devs because one could always do that in photoshop and reimport the portrait. when you make the 3D model of your character in a game you get to choose from various hair styles, colors, face types and so on, combine them and create your avatar. what he means, is they can implement something l
  3. I read your ideas, but I was honestly confused. Did you want layers so that when your character wears a helmet, it would unlock tahat layer in your portrait or were you talking strictly about changing colors and the like for a single image? I feel that a image editor sort of isn't worth the trouble for devs because one could always do that in photoshop and reimport the portrait. It's entirely about color changing, and possibly show/hide for a few things (that's secondary and something I'd want them to implement only if it was easy to do). Getting new gear and such would have no change o
  4. I mentioned this in another thread, but not being able to 100% the game in a single play-through is a pretty big deal. In Skyrim, you can literally do everything with a single character - this makes no sense, and actually renders most of these accomplishments meaningless <rant>someone should really freaking take note if Dragonborn savior who fought an ancient dragon god is also the head of the Dark Brotherhood - who by the way assassinated the emperor - and is also the Archmage of the area's only school of magic... instead they ask you to cut wood and kill bandits and the thieves guild s
  5. Why not something in between? I posted this while kickstarter was still going crazy, so it got buried pretty fast, but so far I've not heard any (accurate) criticism of it: http://forums.obsidian.net/topic/61508-layered-portraits/ It doesn't account for everything, but I think it provides a nice balance between 2D art and customization.
  6. Hearing that there would be so many "feats" right out the gate made me very happy. I definitely agree that there needs to be an easy way for people that don't like obsessing over character choices to quickly make their characters, but for those of us that love spending hours customizing their character builds this is a big plus.
  7. One of the things I disliked most about skyrim was the fact that you could join all the guilds with a single character - it kills replay value, character definition, and just plain common sense. If they restricted it to one or two guilds they could also more easily implement people responding to you based on your position in a guild (reaction by rank, rather than specific title for the general populace - the actual rank would just need to be a fill-in-the-blank and all the reactions could be the same). This brings up the fact that basically nobody acknowledges you as a person of any note, desp
  8. Here's another example from NWN2 - In MotB, in the theater when Thayan wizards are actively chasing someone you need to talk to, it's practically a requirement that you rest before going to the shadow plane after them (having just come out of a hard fight, with more ahead). In MotB, it specifically says that you are resting for 8 hours... it's no wonder why the lady is dead when you get there. What's more incredible is that the Thayan's are still there when you arrive (that's a seriously well locked door, apparently).
  9. I actually really disliked the SoZ party conversation system - it trivialized all dialog choices. Perhaps if the stat-based choices are not marked in any way then it could be workable. Being able to select a single person to hold a conversation wouldn't be so bad, but no full-party conversations (at least not without more restrictions than SoZ).
  10. You would do yourself a favor to actually read (or at least skim) the posts you reply to, rather than spewing completely irrelevant hate across the screen - you're welcome to disagree with me, or anyone else here, but at least know what you're disagreeing with. Your post is unintentionally hilarious.
  11. I'd like to come across the P:E staff in a tavern somewhere in the form of Mercenaries who are celebrating landing a huge contract. Later, you find them all dead along the path to the final boss area. I'd also like to see the Stretch Goal graphic as an actual framed painting in game (minus the highlighted path).
  12. Maimed NPCs should retire and be provided with a pension and place to live in your stronghold >_> (while that would be amusing, it's probably not practical)
  13. You probably should wait till it's over - they are still answering questions (and several of those are missing follow-up questions/replies)
  14. NWN2 was desperately in need of a macro system, mostly due to buffing and targeting (but targeting was stupid anyway... why do I need to click on myself to cast a self-only spell?). Macro's in combat are OK (balance wise) if limited to basic things - but really, it's a single player game, why would anyone care if someone else abuses a macro system?
  15. This sounds really interesting, I haven't had time to fully absorb the implications but I've always like the "single resource" for spells and physical abilities idea (moreover, P:A's story seems to lend itself to this).
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