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Found 13 results

  1. Hi Guys, Wasn't this feature already in the original Pillars of Eternity ? If not, it was in Tyranny right ? Where you could tell any of your 3 companions (Verse, Lantry, KIS, for ex.), how to react in combat in certain circumstances. (Like : Protect, Full Aggro, etc) If not... what is this Player AI Scripting for Companions ? What does it bring to Obsidian for Pillars II ? Thank you
  2. Hey guys! So I just wanted to drop this here. To my knowledge, no other originally recorded custom voice mods exist, at least not that I've been able to find, and since my Baldur's Gate ones went over so well, I figured I'd do a couple for PoE, as well! The videos below are just demos of the new sound files, and you can pick them up at the Nexus, provided below! And by the way, does anyone know of anyone else that's done something like this? I've seen a fair few people pull files out of other games to use them, but my search for a custom-made voice continues. What do you guys
  3. A psuedo-introduction thread, because psuedo makes everything sound cooler! I believe that "Everything" is "Material". Reading some on the P:E Wikia I see relations between this board and what is being said there. I don't know if it is one way or the other (we are inspired by the Wikia or the Wikia is inspired by the forums). If the Wikia is inspired by the forums then your username and how you write here is also possibly an inspiration to characters and the world itself in P:E. So who do you see yourself as in P:E? Or as an inspirational material, what type of character would you
  4. Different types of paths and/or professions. Starting off as nothing but a commoner, the Event might not have happened or it is what happens on Square 1, opening scene or whatnot. Regardless, I'll use the "commoner" because I think that appeals to most different styles as possible. I had this idea for a mod for Baldur's Gate, instead of starting off as a "Fighter", you start off as a commoner. Going to Winthrop could make you a Bard, to the Priest and you can become a Cleric etc.etc. different types of professions instead of "just a class" that you choose during character creation. Being a
  5. * 1st Should Economy cost more on higher difficulty? In Baldur's Gate (once upon a time) I played one game with "Tactical Settings". It made Bandit Raids more rough and more difficult, but more important for this thread, it made the Iron Crisis real. Items broke more often (due to the Iron Crisis), and due to the Iron Shortage all of the "iron" items cost a ton more (and breaking way easier). I think a Short Sword cost around 100~ gold or something similar, whilst on an original vanilla game it goes for something like 10-15 gold. * 2nd Adventurer's Hall also included? This question
  6. Basically: High Profile (High Reputation) versus Low Profile (Low Reputation) How many chases after you as a "High Profile" character, how many wants autographs? How much ego stroking? Quests that you wouldn't find before? (Some old man trusting the White Knight wherein he doesn't trust the random Low Profile character). How many assassins go after you? How many who would've attacked you on one playthrough just don't because you have a high enough reputation, how many wants to challenge out of honor? As a "Low Profile" character, does that necessarily mean that you are
  7. So does the game end or can we continue to treck on in the world? This could go in the category of "Narrative Second Wind" but wanted its own topic. What I am suggesting is that the main characters role is rather slim and it is the party's role that is overcome objects. Not only does this add more intensity to a solo play, but I think it might create some pretty interesting plots. And hey, if you die with your character on a solo play that's pretty much that anyways. Basically, your main character dies, and you can continue the game with the party that you have (No Gameover). With
  8. Could the Player take the "Quest" in a completely new direction by the actions he/she is taking? Say, there is a Side-Quest to banish a Demon, but instead you release him and becomes his master. Now this wasn't just some "Hey Demon become my summon!" but an actual "Doomsday Demon" making it even more threatening than the task previous task at hand, and he's on your leash Could the player produce some "doom events" themselves? Basically, instead of facing Sarevok, the Bhaalspawn goes off elsewhere on a "X" choice. Choosing to face other player triggered events that is way more a proble
  9. I've had some thoughts on experience (most of it gathered up in my wall of text in my signature though) and how I view experience. I am slightly concerned about P:E (as thus far revealed) being tied to Objective Based experience. I like it a lot, but I'm also scratching my head about it; "Are there more ways to improve it?". Now I don't realize to what extent this is going to be implemented and "How", merely just discussing and sharing some thoughts on what I see could be an issue.. to the point: Being rewarded after getting from point A to point G. I experience a lot during the journe
  10. Hi! Got this thought in another thread, first of all, what is "Second Wind"? -----------A------------- In Borderlands and Guild Wars 2 this is a feature you can use to "get back in the field", basically it is you fighting with your dying breathe to get back into the game. It makes no sense really because: A, I lost all of my health, yet I can still fight B, When I kill an enemy in this mode, I get "Second Wind" and can return to the battlefield (with a portion of health returned) C, If you fail to kill enemy during the time period you get "Game Over"/"Respawn". D, It is super f
  11. The Event happened, you've finished the prologue, you're in an open world. In Baldur's Gate you could go straight to Nashkel, or go to the Friendly Arms Inn (or explore the world as you saw fit). Nashkel and the Friendly Arms would still have been there for you. What if you had a 3rd path you could've taken, which would be "Your" path (the Characters path, the story/main-story) and you can explore Nashkel, help out with the mines, if you wanted to. What if the entire story with Sarevok could've been a side-quest and you, the character, has a bigger purpose than that. Back to the fi
  12. Omg, single best feature I've heard so far. I mean the whole game in general sounds great but I've always loved the concept of owning a home in game. Even as far back as Baldur's Gate and Diablo 2 I day dreamed about having a home in game to go to. I just hope there is more variety and more features to the player house than there was in Fallout 3. I'm really hoping that they make the 2 million mark, lack of a player house would be very sad. Preferably I'd like as much home customization as they give in The Sims 3, but I've been saying for years all games should incorporate the features of
  13. What information is available on this? For some reason ive seen little discussion on the topic. Can we expect sliders, portraits or a choice of premade faces and minimal alterations? If there's one thing modern rpgs have done right, it must be the ways we can customize our characters appearance, deepening the immersion and personalization of the game. If i missed any obvious choices, do tell.
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