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Found 7 results

  1. I got a solid 18 hours out of this game which is about 5 more than I got out of Bioshock Infinite (which was $60) so I'm satisfied. I made 2 or 3 characters to figure out how to play the game, then went with an elven ranger. When I died, at least half of my party was level 5, about 14-15 hours into the game. I was being pretty careful to sweep town centers for quests and thought I was handling what I was coming across pretty well, with one out of area exception I managed to run from (tons of drakes coming from the craters). After a short questline and a battle where I brought some re
  2. This problem is not unique to Pillars of Eternity. However, it is still interesting from design perspective and overall enjoyment of the game. Casual players usually stick to the main quest, don't feel compelled to check every corner of the game, look behind every rock. They don't do every single side quest and therefore they have lower level and worse equipment. It's funny because they would prefer the game to be easier but their play style make it harder. Hardcore gamers on the other hand don't want to miss anything. They will walk into every house, look for every hidd
  3. If they asked me, I'd say an open RPG for Battle Angel Alita. She already has amnesia, there would be tons of possible quest arcs/factions, it has the deepest story (surprisingly) I've ever read, and James Cameron could use a larger base of BAA fans before he finally gets around to making the movie. Cameron of course is focused on the action aspects of the manga, so he probably won't feel threatened by any other interpretations of the story.
  4. http://www.formspring.me/GZiets/q/414930203056307948 George also talks a little bit about Woedica (click his name, to get to his Formspring account and you can see for yourself). However, found this and thought "That would be really cool". The God thing that is, and praying for survival. [Tribute to God] stuff. [Camp]-stuff as well as [Temple]-stuff? Thoughts?
  5. * 1st Should Economy cost more on higher difficulty? In Baldur's Gate (once upon a time) I played one game with "Tactical Settings". It made Bandit Raids more rough and more difficult, but more important for this thread, it made the Iron Crisis real. Items broke more often (due to the Iron Crisis), and due to the Iron Shortage all of the "iron" items cost a ton more (and breaking way easier). I think a Short Sword cost around 100~ gold or something similar, whilst on an original vanilla game it goes for something like 10-15 gold. * 2nd Adventurer's Hall also included? This question
  6. Some difficulty thoughts, specifically on "Pausing". Could it be time-limited with a cooldown? "You've got 30 seconds to make your decisions" in "Pause-Mode" on Hardcore, or maybe as an "Option"? Personally I think it could be fun, a slider that you can decide for yourself how long of a pause you want. Perhaps you can turn "Pause" off entirely and go "Real Time" entirely. Don't get me wrong, I love the "Pause" function. Just discussing various ways to make a "Sh-- that's difficult!" difficulty Thoughts?
  7. We learned in Update #9 that the team is working on an "Expert" mode, which will be similar in some ways to Fallout: New Vegas hardcore mode. What kind of features do you hope to see in Expert Mode? EDIT: Also, do you feel any of these features should apply to your followers as well, or just the player character?
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