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Showing results for tags 'pause'.
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The last time I played POE, I died on path of the damned difficulty. I had no idea my ranger wasn't firing her arquebus even though I queued her attacks. Had I known my ranger got interrupted, I would've won the fight by a hair. It turns out the Druid Ogres I were fighting were able to cancel all queued attacks whenever they attack with their spells. It would be great if you could add a feature that auto pauses combat when a companions queued attacks get canceled/interrupted for any reason. Thanks!
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I have it observed the performance a bit, and saw, that PoE can not idle. It takes 100% cpu at all times: ingame ingame with battle running ingame with battle running and many monsters to kill ingame with battle running and many monstres to kill and heavy spell effects ingame paused gamewindow has no focus but is visible gamewindow has no focus but is visible while other program has focus and fullscreen (my terminal is semi transparent so i can see the game, it is paused but updates the green moving line around the sneak icon (with 60 fps)) gamewindow has no focus and is not visible becau
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I've hit a fairly serious bug that I haven't seen mentioned previously (if it has, I apologize - I scanned and searched the forum and couldn't find a mention of it). When I get to the Ducal Palace after talking with Lady Webb, I'm admitted to the Animance Hearings as expected. While attending the Animancy Hearings, the game pauses right after the Duc is killed and the cut scene with the 'he killed the Duc - get him' sequence finishes. After this cut-scene, the game pauses, and no keys or mouse clicks will take the game back out of pause. <ESC>, <space>, etc., do nothing, so it is i
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It's really annoying when I unpause an auto-pause because I'm trying to pause at the same time. It would be great if you were unable to manually unpause the game for 1/3 to 1/2 a second after an auto-pause. Thank you!
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[Bug][1.0.3.0533]Screen continues to shake during Pause
Emptiness posted a question in Patch Beta Bugs and Support
If the game is paused while the screen is shaking then the screen continues to shake while the game remains paused. I'm seeing this very frequently in combat in the Heritage Hill Tower (with autopause on target destroyed turned on). This problem was not present in the previous version. -
Some difficulty thoughts, specifically on "Pausing". Could it be time-limited with a cooldown? "You've got 30 seconds to make your decisions" in "Pause-Mode" on Hardcore, or maybe as an "Option"? Personally I think it could be fun, a slider that you can decide for yourself how long of a pause you want. Perhaps you can turn "Pause" off entirely and go "Real Time" entirely. Don't get me wrong, I love the "Pause" function. Just discussing various ways to make a "Sh-- that's difficult!" difficulty Thoughts?