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Loren Tyr

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Loren Tyr last won the day on June 18 2018

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About Loren Tyr

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  1. I never play turn-based games so perhaps they have more flexibility in this regard than I'm aware of, but I would think one quite defining difference between truly turn-based games and RTWP is that in turn-based games everything is sequential, whereas in RTWP it is parallel. Hence, in RTWP I can react to what the enemy is doing or to the outcome of something I did (especially now that we have easy retargetting). And similarly, I can coordinate the actions of multiple characters, or anticipate actions of enemies and time my own accordingly. That, I would argue, makes the two distinctly differen
  2. While you are certainly entitled to your opinion, and I think it is always of interest to read other people's reasoned opinions: why undermine that by claiming to some kind of objectivity? Because by and large, when it comes to this sort of thing there is none to be had (and I would argue, it isn't particularly needed). Which in a way is also illustrated by the reasons you proceed to give, which read very much like reasons why you specifically prefer BG2 (and the series in general); both in the kinds of reason given, and in the way you phrase them. As you say, those are what *to you* makes BG2
  3. Yeah, just rest with food. Or preferably, just keep taking drugs. Doesn't matter which either, as long as you keep getting high you'll be fine
  4. I'd say consumable poisons are quite useful still as well though, certainly wouldn't call them underwhelming. For example, at 10 Alchemy Stone Joint ticks at 30 Crush damage, and the lowly level 1 Scorching Venom at 15 Burn (for 60s). Seems useful enough, I think.
  5. Or you don't get the extra CON and just accept the additional squishiness, which is kinda the point of the subclass. And it's really not that big of a deal if you're attacking from range and aren't likely to get hit all that much. And in practice it won't actually be 15% more damage anyway, since it's an additively stacking damage modifier.
  6. There might be some micro involved, yeah. Though on the other hand you don't have *that* many Smoke Veil activations (or invisibility potions) you can use in a single encounter. In that regard you probably should regard it more as an additional weapon in your arsenal rather than the main mode of attacking. It's best for doing burst damage with a good chance to crit and overpenetrate to something that is in dire need of some hurtin', but in particular in combination with some simultaneous secondary attack (poison, attack ability; or of course AOE attacks with spells or grenades) that can also b
  7. I'm not deflecting anything. I'm repeating essentially the same points I made before (and shall do so yet again) because you appear to not understand it: whether BG2 has a better story or not is a matter of individual perspective; and how important story quality is for the overall quality of a game is also a matter of individual perspective. You can hold all the polls in the world, but those fundamental points aren't going to change. If you hold a poll on this, you may well find that a majority of people participating in said poll prefer the story and setting of BG2 to that of PoE 1/2. Eq
  8. Because I don't care enough to bother with it? And there are actually already several discussions on this forum about this, clearly it's hardly a unanimous verdict. Moreover, it's irrelevant. My point is that a) whether BG2 has the better/more immersive story is a matter of opinion, not of empirical fact. Even if there was a vast majority of people who agreed with you on this, the people who don't are hardly 'missing the point', they just have a different view of it. And b) how much the quality of the story matters when deciding how good a game is, is again dependent on individual preferen
  9. I'd say thematically Marauder fit's best, with Shadowdancer and Swashbuckler a good joint second. Alhough of course mechanically Barbarian hasn't the greatest synergy with ranged characters (it's good fun with Rods though), and you can't really use any of its subclasses with it (also, Blood Thirst doesn't work with crossbows or firearms, forever killing my dream of machine-gunning an arquebus).
  10. Just because Streetfighter is overpowered if you jump through a bunch of hoops doesn't mean the other subclasses aren't worth playing though. Especially with a ranged rogue, unless you want to be using Blunderbusses all the time (which of course in terms of range and penetration aren't great, and with Powder Burns you'd be at -15 ACC all the time compared to eg. Pistol). For ranged, I would always go Assassin (for me, Trickster doesn't at enough for that kind of build and I prefer keeping the full Sneak Attack bonus). The damage debuff doesn't come into play that much so isn't much of a d
  11. Just because you prefer BG2 for those reasons, doesn't mean that other people are missing the point. Firstly, the plot and setting of BG2 being better is not by any means an incontrovertible fact; plenty of people (including myself) would disagree with you there. Secondly, how much that matters depends on how much weight is given to such factors in the first place, relative to such things as gameplay and mechanics, graphics and sound design, et cetera. A game can have the greatest setting and story in the world, but if it has godawful gameplay as well I'd consider it a crap game regardless (no
  12. Even if it it primarily motivated by appealing to a wider audience, how does it damage the brand to increase ethnic and gender diversity? Especially in a franchise like Star Wars, where the range of characters already extends far beyond the "white, male, human" template by the nature of its setting anyway. All that's changed is more of that diversity got pushed into the bigger roles as well (though those remain quite human-centric still). And what does it matter anyway? Skin colour is a detail, it's hardly integral to the story or setting in any way. As for looking likely to engage in bat
  13. I don't see why this is specifically a problem though? Sure, caster-caster multi's may not necessarily have the most synergy, so what? Doesn't mean you can't play them if the combination appeals to you thematically, or you just want to try to make it work well. No one's stopping you from using them, and I have no doubt any combination is perfectly viable.
  14. It's odd that Frenzy and Shout are considered "magical". I guess it falls under that category because it functions like other magical abilities, perhaps? If those Barbarian skills were not affected by the Mage Slayer, would it make it useable or overpowered (especially when mulitclassed)? Mageslayer doesn't have a duration debuff. It used to at some stage, but that got removed a fair while ago, so Frenzies and Shouts and whatnot are not affected in any way by being a Mageslayer. I have also tested it and the Spell Disruption effect (duration is about 20s base by the way, thoug
  15. I was experimenting a bit with a Nalpazca monk, and discovered that the Whiteleaf drug effect never fully expires. The main bonus of it does, but it seems that the concentration effect that periodically renews does not. Attached is a screenshot, as show I have both the Whiteleaf drug crash and the Whiteleaf concentration effect simultaneously. I also have Burden of the Soul debuff, though not Burden of the Body; still have Gift of Meditation active instead. I have experimented a bit to figure out more details. When using another drug the Whiteleaf does properly go away entirely (also
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