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Showing results for tags 'casual'.
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So several months ago when I got PoE I got some great advice from players on making a character. I ended up giving up on the cipher simply due to the cheese factor of the class. It's not a bad class and I enjoy the "swordmage/arcane archer" archetype but it felt overpowered (I understand they've been nerfed now and have had their power level adjusted). After trying out the chanter and rogue I finally settled on the barbarian and had some fun. Made it the keep then got about 10 levels deep into the dungeon beneath the keep before I stopped playing and moved on to other games (re: my summer got
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This problem is not unique to Pillars of Eternity. However, it is still interesting from design perspective and overall enjoyment of the game. Casual players usually stick to the main quest, don't feel compelled to check every corner of the game, look behind every rock. They don't do every single side quest and therefore they have lower level and worse equipment. It's funny because they would prefer the game to be easier but their play style make it harder. Hardcore gamers on the other hand don't want to miss anything. They will walk into every house, look for every hidd
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Hi everyone, Contributor to Project Eternity looking forward to my shiny, sexy badge at whatever the $250 level is making my first post. I'm just starting to poke my head around here and get a feel for the Obsidian community, so my apologies if i talk about anything that's been already discussed to death. The theme of this post, as the title indicates, are which things you want to make sure that Project Eternity does NOT have in it. My list, off the top of my head, is as follows: 1. Multiplayer 2. Co-op 3. Motion Control support 4. Social gaming of any kind 5. Any sort of c
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