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About wbn

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    (1) Prestidigitator
  1. My chanter absolutely adores violins, so I want lots of it.
  2. If there's some kind of "party harmony" or "morale" system, a (unisex ) cooking perk you could be taught would actually be a fun thing to have. Remember how Smiley taught you to skin Geckos out of nowhere, for example? I found that immensely satisfying to get. PC could make sammiches during resting. He'd be the Tim Cain of my party. Honestly I don't know why you guys aren't paying me for this.
  3. Up until now I just saw it as a place to store all the hookers I meet in my travels, but you lot write some pretty considerate things.
  4. Frankly, considering P:E: likely will have better pathfinding than games 10+ years ago, I don't care about shortcuts one way or the other. Open the map -> click on the stairway node -> -> pop out of map and click on it... doing that, worst case scenario, 13 times doesn't seem too bad.
  5. I did like New Vegas' hardcore mode a ton, with its food/drink/sleep requirements. Probably because the setting lends itself to that very well - it's basically a world built around the philosophy of resource management. That said, I haven't yet played a game where I went "this experience would be better if I was forced to tinkle once in a while".
  6. Haha, thank you. There is an "old school renaissance" PnP game called Lamentations of the Flame Princess, in which the XP you get is 99.9% related to the "treasure" you find and manage to haul back to civilization. It is pretty crazy, in a way, but it really gets across the point that you're an adventurer. Of course, the game has a chapter on what you do with your money (there is only so much you can expend on yourself, and you can't really be a gold wagon, right?). As you can imagine, it involves buying properties and ships, and hiring retainers so that you can shoot for even more outrage
  7. I don't quite get what you're saying, but just in case, I'll elaborate on that point: If there's a paragon/renegade dialogue option, all "normal" options become irrelevant. In my experience, it's the same with the "I'll give you 10 credits to shut you up"-option.
  8. I disagree with everything but the last paragraph, but you'll get a massive like anyway because I think you've raised some great points.
  9. Hey, so, surely you guys remember BG2's opening main quest - "raise X amount of money to proceed". I think it was 20k gold. Now, while BG2 is not my favorite RPG and the quest was appropriately blunt, this made my first playthrough SO very immersive. Suddenly, even silly fetch quests had a purpose! Since I have a knack for playing on hella-hard the first time around, I even had to postpone resolving that quest because I wanted to buy one more item (I think it was a helmet at Ribald's). That gave us a third layer beyond XP and wanting to experience the content. And the content experienci
  10. The combined list of ways in which they could've tripled the amount pledged so far: Have Romero say "Hi, I'm the guy that ****ed up Daikatana, but this time I'll make you my bitch for sure! Have Tom Hall mention that he voiced Walton Simons (Deus Ex!), and that Doom 3 might've been a more interesting game if John Carmack had listened to him instead of firing him (I know, it's blasphemous to say that). Not saying "Old-School RPG" as often. It makes them sound like they're trying too hard to throw around trigger words. Instead, they could've gone into detail about what kind of game we'd ev
  11. "A time mage". Yeah, don't do that, please. There is no way to make time travel not either feel lazy (as a story device) or weird (as a plausible concept).
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