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About Chabneruk

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    RPG & Gaming - what did you expect? ;)


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  1. In every RPG there are a few quests that simply stand out. One of my favorites is the (already often mentioned) "Half Ogre Island Conspiracy" from Arcanum. Not only because of what it did, but because of what it did not: It didn't offer you a cheap standard quest ending, giving some gold and xp and the feeling of having solved a riddle. No, this quest made you lose. And it made you lose in such a way that you regarded the gnomes (which seemed to be quite harmless small people up to that point) from a new and frankly terrifying perspective. Especially when you realised that no matter what y
  2. I'd like to see it as an additional companion ala Dogmeat. Or, if it should not have any impact on the gameplay, it should be a nice joke like Boo, the Space Hamster. Maybe even have a miniquest Most importantly, it should be logical to have it - dwarfs might have an underground creature, elves a forest sprite, humans a dog and so on.
  3. Gods are rarely almighty beings in a fantasy setting and while they may be unbelievably powerful, the presents of two gods with different interests already denies the possibility of omnipotence. Thus, it may be quite possible for a mortal to see them as not worthy of worship. I don't know how they would react to that, though. Take the discworld gods, for example, who tend to throw lightning at atheists. Who knows? Maybe the gods of PE would do the same, but maybe you would slip from their attention if you did not worship them, because of a dual-way connection between god and follower. Or m
  4. I liked Arcanums map, because you could encounter points of interest that would become important later on quite early in the game and gave you a lot of choice in which quests/cities to approach first. They kind of overdid it, though, because theoretically you really could walk from point x to point y through a very generic landscape - even if it took hours. Too bad railways and the like always ended directly after the city borders... Thus I voted for the Fallout 1 approach. Oh, and random encounters should be there, but well done, unique, maybe funny. Not only battles (but there should be
  5. There are lots of ways around fetch quests, though some of these quests may be unavoidable for story purposes. Which is not necessarily a bad thing. Acting as couriers can be an interesting plot hook. First point in the conception of any quests should be: "Will this quest be boring or will it add something interesting to the game". Baldurs Gate 2 played with this, mercilessly. The quest you got when you uttered the wish (by magic spell) to have "a quest like I never had before" was utterly long and quite tedious, but funny in that, because these wishes were designed to really twist your words
  6. I fact, it was mostly not a discussion at all, after the OP merged the "Women in PE"-Thread with the one about "Feminism". Not a good decision... I refrained from restarting the Topic as "Part 2" because it was pretty obvious the trolling would keep going on. But its still a good thing that this topic keeps being discussed. Might send some signals to the devs (...which already had some good female chars in their other games. Before someone adresses this again. And again...)
  7. The whole concept of Boreal Dwarfes looks and feels quite new, so I'd also vote for Sagani.
  8. Very not interesting. Can we get back to the discussion now, without further discussing feminism or whatever that was supposed to be?
  9. You are doing a good thing, adding another layer to this discussion. Funny thing is, I think there are a lot of men out there who like romance and dresses as well. Both things could be included in PE as well and would enrich the game, I think - as long as they are equally important to men and women both. For example: Having to participate in a festivity and having to choose an outfit/parade uniform, seeing as though adventuring clothes do not really fit the high society (or nobility). Or romantic subplots (but this is being discussed already...).
  10. Once again: Comments like yours make this thread go "down the drain". Thankfully, they are not the only ones. I will adress your comment, though. First of all, this is not about sociopolitical beliefs, it is about a virtual world we can believe in. I can speak only for myself (though others have said similar things here): I want a world were women are diverse. Not because of political correctness, but because that's life. Women are diverse. Of course the developers could build a world where all women are sexy clad bombshells. And if you stretch it, you can find reasons for it, like "chainm
  11. Skyrim was really bad in that way. I remember playing with my stoic Nord warrior, who really despised magic because, well... thats what the nords do. And still, all the time there was this questmark in my log, having got stuck there after I used dialogue options that had no alternative. "Go to Winterhold, learn magic" it said. So, after long consideration and having played through most of the game ("Listen to Brinjolfs Scheme" joined its friend in my questlog after a while) I went to Winterhold, to tell them once and for all that this quest line was not for me, the warrior. And guess what?
  12. I still don't understand why the operator did this, seeing as though the feminism-thread was clearly trolling ala "can we have feminism in the game to laugh about?" and didn't add anything useful to the discussion. Before that, there were a few negative comments as well, mostly regarding "boobplate", because these people jumped into the thread, got stuck on the word after reading three posts and then blurted out some uncontrolled mix of rage and fear of being deprived of "sexy" in the game. But that was okay, because between these (largely ignored) posts there was a real interesting discus
  13. Wow, I really... wow... do you see a feminist political correctness conspiracy everywhere? This is utterly ridiculous. This is not about pleasing feminists or adhering to political correctness. This is about cultural diversity in regards to beauty, this is about a realistic approach towards the female (and male, for that matter) population in what will become - as we all hope - a great game. This is not about boobplate because boobplate has, well, boobs. This is because (as experts have pointed out) boobplate would be impractical. And why should anyone enchant a female bikini (given that
  14. Good thing we don't discuss that here, then. Could be interesting as well for the discussion Has been adressed. Both of them. Multiple times.
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