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Showing results for tags 'Adventurers Hall'.
So, in your first playthrough is it going to be BG style companions or IWD style companions for you guys ? PoE luckily gives the option for either, or a mix of both. Personally I am probably going for all custom, since I have my mind pretty much made up about classes and race (Elves, or godlike w/ elf parentage) for my party. Leaving the companion stuff for second playthrough, if I hire them in the first I will park them in Stronghold most of the time... I don't think I will mix them though.
Osvir posted a topic in Pillars of Eternity: General Discussion (NO SPOILERS)* 1st Should Economy cost more on higher difficulty? In Baldur's Gate (once upon a time) I played one game with "Tactical Settings". It made Bandit Raids more rough and more difficult, but more important for this thread, it made the Iron Crisis real. Items broke more often (due to the Iron Crisis), and due to the Iron Shortage all of the "iron" items cost a ton more (and breaking way easier). I think a Short Sword cost around 100~ gold or something similar, whilst on an original vanilla game it goes for something like 10-15 gold. * 2nd Adventurer's Hall also included? This question
From the recent GameBanshee interview with Josh Sawyer: The Adventurer's Hall should not be a "money sink"!!! First and foremost, we shouldn't be penalized for wanting to create a custom party. If the developers are looking for a way to limit the number of companions created in the early game, they should limit the number by PC level or story progress (or something else). Second, adventurers want to adventure, right? Not sit around on their butts in the Hall. Why should they demand vast sums of money to join an adventuring party? And if the story is such that the Hall is m