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Showing results for tags 'characterization'.
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Can we please not reduce the plot of this amazing project into "Super Devil wants to dominate the world and creates an eternal dictatorship and we have to stop them"? I have great rejection to plots based on shallow "good vs. evil" line. Maybe it is my history major, summed up with the reading of my old dusty books from AD&D, stuff like Complete Book of Villains, Dungeon Master Guide, specially the part of story creation and motivation, or my many years of DM-ing... well, i just don't like to be caught into moral presumptions of a eternal battle of good vs. evil. It is very annoying to reduce the rich world of possibilities and motivations to "stop the Super Devil" storyline. These are for kids... I want my character dragged into political assassinations, dethrone of legitimate kings, favors in exchange of land, nobles unwilling to accept the new regent while the true king is too young, or priests fighting over the control of the richest church around; a rich businessman that lost his horses to a local arrogant noble and has no one to appeal since the local courts are all nobles in favor of that arrogant prick... The universe of possibilities is tremendous, so, please, do not reduce the plot into a "good vs. evil" shallow.
JFSOCC posted a topic in Pillars of Eternity: General Discussion (NO SPOILERS)I'm wondering if alignments will make an appearance, they certainly have in the past with games strongly linked to DnD. let me be blunt, I hope not. I think it's a very poor way to characterize. "that man is acting evil because of his alignment" it's just ridiculous. I think you can do away with them entirely, especially if you want (as you seem to claim in the kickstarter video) to have more mature themes and dialogue. I think we're quite capable of seeing complex moral issues without seeing a prefix of "lawful-neutral" on a character. my two cents. Edit: sorry, apparently it was answered already. I did run a search before posting my question.
Hey, so.. I really, really liked the portraits in BG2, but only very important characters had them. Then I started installing mods for the game (some of you might've read my outdated guide), and I was blown away by the atmospheric difference triggered by a Portrait mod. And those portraits weren't even good - they rarely matched the characters because they weren't custom-made, but grabbed from random portrait sites and resized to fit the game. But if it were done professionally, with input from the writers and designers - the original creators - and with a uniform style, I think a brilliant thing could be achieved and immersion would profit greatly. How 'bout it?