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Showing results for tags 'storyline'.
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Hopefully there are helpful people still reading this forum and there's a known fix for this. I am trying to complete Act 2, but I cannot get an invitation to attend the Animancy Hearing. I've read a variety of possible bad scenarios, but here's my specific one... Save file was too big to put on this site, but the other files are attached here. All files can be found on Dropbox here: https://www.dropbox.com/s/lhqgwd8bt48hkz0/Pillars%20of%20Eternity%20files.zip?dl=0 I'd prefer not to have to "burn bridges" to get around this if at all possible (if that would even work). Commander Cliv
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First, hello everyone, I'm big fan of PoE, I started playing this game since I called sick in school, that was almost a week ago, now I have 43h 34m 46s spent total in this game. Amazing, experience. Anyhow, the actual question, well it's more of a concern. My companion Eder, I've reached certain point with his quest "Fragments Of A Scattered Faith" where I am supposed to deliver a steel ornament, found near fields of Cliban Rilag, to Dynryd Row's ciphers. However, due to my inattention and brilliant main storlyine, I got carried away with Lady Webb and Defiance Bay's latest development
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Welcome. In many previos games we seen how davs are developing thei games, and how thei are developing thair plots. This thred was made becouse i;ve enchounter opinions that games today are not "linear" and even some that skyrim is not linear becouse it has "sandbox" xD In general you coud progress a story in 3 difrend ways, Linear, halflinear or nonlinear. And i will exmplainf how that work. Linear You play thu pint A to point B next to point C, you have no influence on the story and no decisions, or you influence is reather cosmetical. The funny thing is that Skyrim in this poit
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- Non linear
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(Sorry for my English) When i was watching this silly topic http://forums.obsidian.net/topic/62182-unwinnable-main-questline/ I decided that i will make proper poll for this subject. and please with no trolling like (i let obsidian decide) we only talking about are expectations or ideas for game and not with kiddy Threatening like "I WILL withdraw my backing!" cheers
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- Ending
- Happyending
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Can we please not reduce the plot of this amazing project into "Super Devil wants to dominate the world and creates an eternal dictatorship and we have to stop them"? I have great rejection to plots based on shallow "good vs. evil" line. Maybe it is my history major, summed up with the reading of my old dusty books from AD&D, stuff like Complete Book of Villains, Dungeon Master Guide, specially the part of story creation and motivation, or my many years of DM-ing... well, i just don't like to be caught into moral presumptions of a eternal battle of good vs. evil. It is very annoyin
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This topic is about most conserning me "Gulids and organizations". This topic is NO about IF you whant them in game becouse they will but they can be presented in many ways. My dream of project eternity is that the gulids/fractions will make a huge impact on world and player himself. For example i allway think that "one man army" idea in D&D games (when player and his companions almost conguer whole world, kill anywon and almost play role of demigods ) I mean that in whole world where lives not only player and his companions and where filled with influencial characters/ mages, warr
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- Gulids
- Organisations
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DISCLAIMER: THIS IS JUST A DISCUSSION POST, IT'S NOT MEANT TO DICTATE DEVELOPMENT GUIDELINES TO THE GUYS @ OBSIDIAN. This is an article that appeared on Kotaku abouth three months ago (july 25, 2012). I think it gives some insight about the development process behind Project Eternity. -------------------------------------------------------------------------------------- Chris Avellone Teases Planescape: Torment Successor Like its nameless protagonist, Planescape: Torment might come back from the dead. Speaking to GamesIndustry.biz in an interview posted today, Obsidian co-found
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- Kotaku
- Chris Avellone
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I created this thread to flash my 2 ideas, but if i'll have more I'll just pin them to the top post here. 1) My first suggestion is simple and shorter one. It addresses ergonomics of gameplay. Because my experience with RPG mainly consists of MMORPG UltimaOnline, I largely appreciate all kinds of keyboard shortcuts. So here, in Project Eternity, I'll expect to do the same as well. Therefore I'd like to avoid keyboards' nasty behavior (like overwhelming it with simultaneously pressed keys or in case of system events) and nasty ergonomics of shortcuts (like some [Ctrl+Alt+F5]). So, I'd guess