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Showing results for tags 'convenience'.
Hi all, first time poster here, long time backer. I've been honestly trying to avoid as much PR as possible preferring to see the game fresh when it releases, but I caved recently and was watching Josh's play through on paradox's twitch page. My question is simply this: Looting seems painful. Is there anyway the loot window could come up showing all creatures within a certain radius and let you divide up loot from there instead of having to click on 7 different monsters after every fight? Let me know what you think, or if it's an option somewhere I just didn't see. Thanks!
Group weapon swap is just one of these things I wish I had when playing Infinity Engine games. Weapon switching was rather unwieldy, as you had to do it manually for every character in your party. In the end I chose not to bother with it altogether. The proposed solution is very simple - when the player selects several (or all) characters in the party, the UI would have an option for a group weapon swap. That way we could easily and painlessly switch between, for an instance, melee and ranged weapons on the fly. Give the approaching enemies an opening volley and then switch to melee t
When playing IE games, particularly when exploring non-hostile environments, I often wished for a simple "follow me!" toggle. Activating it would make your companions automatically follow in your steps, without the need of selecting everyone and then clicking on a desired destination. Such functionality is enabled by default in Shadowrun Returns, for an instance. However, it can be rather problematic in combat areas, since it cannot be disabled on the fly (you regain full control of your party when fighting starts). I'm not sure if it hasn't been already addressed, but if not - it'd be