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Found 8 results

  1. Spiders should be difficult. After you get armor and tier 2 weapons they become very manageable, especially orb weavers. Spiders are high risk high reward. One of the best parts about this game was the fear of being hunted by a spider in the early game. Once you have progressed far enough though there isn't that same fear you just beat the spider to death with the tier 3 mallet and its very underwhelming. I really think nerfing spiders would make this game boring. There is no other creature currently in the game that is even remotely a challenge.
  2. When you compare your self to the size of a can hole your pretty small right, and the spiders are bigger then you but not that much bigger so the spiders actually tiny. So my idea of nightmare fuel is much bigger spiders
  3. I liked this game but its becoming really hard to play. Every 5 seconds I see a spider. With how overpowered they are I would think that they should be a bit more rare. I'm early on in the game and get chased down by a spider everytime I respawn, then go get my stuff, sometimes get away and run into another spider 5 seconds later. They are faster than me, can one shot me, and if they kill me near my base they will stay there for the rest of the game. I really feel like they should be like laviathons in subnautica. They are not too common but are also extremely dangerous.
  4. GLITCHES: If you drop grass planks in areas with water texture they fall through the world, ants can take stuff out of storage boxes that shouldn't be accessible to them at all, larva have a huge spawn rate, ants and lady bugs spawn inside rocks and underneath water, armor dummy's allow you to sometime dup armor and dummy's also glitch amor pieces which switches them to a different type (spider and ladybug head changed to acorn), anything with a lunge attack can faze through walls and into buildings SUGGESTIONS: amor and weapons equipped shouldn't take up invatory space or ability to get a tier 2/3 backpack, drop stack or trade option, sort invatory option, bigger party size, ability to "pin" armor like you can items so it auto equips when picked up, a way to use grass planks (once base is built they just lay scattered around with no use) or let us "scrap" them for even plant fiber It's an amazing game and I'm really enjoying myself I really hope this game makes it
  5. Been playing multiplayer for almost 3 or so days and I gotta say, the game is very pretty and I love it! This said, I have encountered a few bugs: Spiders randomly spawn en-masse in area near and around the neighboring area of the Oak Tree, making it impossible to run to it (found 5 spiders in a singular clump) or even navigate the area. Spiders also spawn outside of the Oak Tree lab and attack from behind walls. Larvae spawns are insane, after 1 hour or so of playing, we found a spawn of six Larvae around a Fruit Punch that almost killed us. Bombardier Beetles de-aggro immediately from you as they tend to look away from you and just waddle out of your aggro distance, resetting their health even if you keep throwing spears or arrows at them. Ants can poach through lifted foundations by snapping at them? Spiders, Bombadier Beetles and Ladybugs all share the spawn camping issue. The Arachnophobia Safe Mode... is okay? But it doesn't show their leg's position and that makes fighting and kiting a whole lot more difficult. That should be all for now!
  6. I don’t know if anyone else has this issue. But while trying to find a good area to build a base I killed 1 orb weaver then 7 more cane running was dead in 9 secs. Figured with their size and damage output. Have may be 1 or 2. That patrol around on a unscripted path. (Just like the alien in alien isolation) having thAt many roaming around is a bit much. Especially 30 mins into the start lol
  7. Hi ! I registered just so I could report a bug that I couldn't find any information on. As far as I know, I am a pioneer, and I've found a precious tract of uncharted land. Basically, my party has been permanently dominated, is my hypothesis. It first occured in level 11 of the Endless Paths. After I'd just finished fighting the giant dank spore, I noticed my main character was still outlined in red. Hovering over her would cause the cursor to take the shape of a sword, indicating she was an enemy. She would engage in melee, and be engaged by, my other party members, and they would even auto-attack her if she moved. I descended to level 12, and suddenly, the whole party was like this. I quit and reloaded, and they were back to green. On that floor, the 12th, there are Vithrack sentries. When I encountered them, I would get a dialog box indicating they were turning hostile, but they did not, in fact, turn hostile, and combat didn't start. At first, I dismissed it as a writing error. Much later, I quicksaved at a point where we were all green, and I ascended back to the stronghold proper, and my party turned red again. I tried doing the battle of Yenwood like this, and it would create all sorts of interferences, and my own hirelings would attack me. If, on the contrary, I went back to my green save and chose level 1 from the master staircase, I would stay green. Encountering the Leaden Key assassins there, they would also fail to turn hostile and attack. If I descended back there after turning red, they would also turn red, but also fail to initiate combat, or do anything, really. Attacking one of them did not cause the rest to attack. Spells that affect only enemies did not affect them. This is game-breaking for me, and I'm certain will affect every other encounter where neutral characters turn hostile and attack, although things that start out hostile work properly. I have tried a few things, such as travelling around, taking other routes out of the Endless Paths, quitting and reloading, loading another character then back to this one...nothing fixes it. I don't know how to reproduce it, honestly. All I did was take a party with a monk main character to a giant dank spore, and there it was. Attached are screenshots, output log, save files (which I hope are the right ones, they're not labelled !) and specs. https://dl.dropboxusercontent.com/s/kj7w4o900o968t2/Filez.rar?dl=0 Please, save me.
  8. Hello everyone, especially Obsidian. I'd like to proffer a suggestion for a potential new toggle for a game mode that would be very helpful for a number of people, namely Arachnophobic Mode. When this mode is toggled on, all spiders and spiderlike enemies are replaced with statistically identical and thematically appropriate enemies, sort of how the difficulty modes work now. A large number of people are arachnophobic, including my wife, whom I would love to share Pillars of Eternity with. Some people have this so severely that depictions in games can cause panic attacks, which we can generally agree are not fun to have. While this need can be eventually filled by the modding community (see the Spiders to Bears in Skyrim or the replacement mods in Dragon Age), quite often the monsters feel out of place or do not behave properly for their new role. I feel that having the developer create this mode would be the most seamless and would be a very helpful gesture. There are VERY few fantasy RPGs without giant spiders… it’d be nice to have one. To everyone who will inevitably want to say things along the lines like "just expose yourself" or some variation of exposure therapy, there are a number of reasons that is both insensitive and not particularly helpful. If this doesn't help you, you leave it untoggled and that doesn't affect your game in any meaningful way. Thank you for your time, Sincerely, Fayd
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