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About SnickerSnack

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  1. Soooo... what do you suggest to make him more nerdy? He already has a stars and planets shirt, knee-high socks, glasses, and a nerd haircut. What else does he need? I'm genuinely curious.
  2. Another idea is building carts pulled by tamed ladybugs. It could be a tier 1 or tier 2 transportation feature on the way to trains, which would be a higher tier.
  3. Yes, that's possible. However it is a feature introduced to Subnautica through modding and now I wonder what I ever did without it.
  4. I have a feeling that my suggestion would be pretty polarizing for the player base. I'm sure there are lots of players out there who wouldn't want their base to change appearance without their control. And that's understandable. Freshening up with a repair tool might be an adequate compromise for those players.
  5. ^^^ I haven't actually built a jerky rack yet, so I'm not 100% certain that ants are to blame either. I've just heard about them stealing food that is accessible.
  6. If the spilled paint could be changed into a gatherable resource, A new mixing machine could be introduced similar to the Smoothie Station but intended for mixing paint. Flower petals of various colors could be used in the Grinding Machine to produce various pigments, which could be mixed with the paint base in the mixing machine to produce colored paint. The paint could then be applied to base walls of various types to customize their color. (Perhaps the spilled paint might need to be changed from red to white to make changing the color more plausible).
  7. The idea is that once grass is chopped into planks, it starts to die and change color gradually. My suggestion would affect cosmetics only, and not have any effect on the structural integrity of the planks. It would be quite interesting to see bases built and having various parts change from bright green to dull green, grayish green, and eventually yellow depending on the age of those respective planks.
  8. Are you watching them as the food disappears? I'm just asking because ants will rob food from you. I mean, this sounds like a bug, however if your jerky racks are on the ground and ants can get to them, maybe that's what's actually going on.
  9. Good call. I hadn't thought about it but that would be a nice QOL improvement.
  10. Yes, I like the idea of a wagon or sled. I think they should introduce them along with the ability to domesticate ladybugs. We can use a ladybug like an ox. It requires building a stable for it and feeding it regularly. (Some sort of device could be built to automate the feeding and watering maybe). Much like the player must have adequate food and water to function, the ladybug could be unable to work until adequately cared for. I'm sure there are players who don't care about pets or building bases, and they wouldn't have to be bothered with this new feature, but for those who love "homesteading" this could be a neat addition.
  11. I like these ideas and thoughtful ingredients lists. I hope the devs take note. I would really like to see an advancement of the combat system where arrow and weapon hit placement determines the amount of damage, but I realize that it might be too complex to add to the game at this stage.
  12. LOL I guess I'll join you oKareno and show myself the door too
  13. That's fine. I apologize for causing any needless offense. But please consider, as you said, that it is a suggestion forum. Suggestions are open for discussion by virtue that this is a forum. If the devs were only interested in suggestions without discussion, they could've designed it as an intake form. There is a place to do that too, right from the game menu, so you might consider submitting your idea there if you haven't already. Also there is the discord forum where suggestions are made and voted on by fellow players... You may know that already, but if not, you might check it out... You may find that your idea gets more traction there.
  14. Why aren't you guys simply reloading a previous save? - My game autosaves every 5 minutes, so the most I'm going to lose is 5 minutes worth of gameplay.
  15. That's true. What I was saying about the performance impact is still probably an important factor. Making rain drops interact with the player means giving every single one collision programming and other physics effects. This is vastly different than other games that simply use rain as a visual effect. I don't think current consoles and most PCs could have enough computational power to make such a thing possible.
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