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Showing results for tags 'nerf'.
I liked this game but its becoming really hard to play. Every 5 seconds I see a spider. With how overpowered they are I would think that they should be a bit more rare. I'm early on in the game and get chased down by a spider everytime I respawn, then go get my stuff, sometimes get away and run into another spider 5 seconds later. They are faster than me, can one shot me, and if they kill me near my base they will stay there for the rest of the game. I really feel like they should be like laviathons in subnautica. They are not too common but are also extremely dangerous.
Hi, Please post whatever is on your mind that may further balance the mechanics and gameplay. You don't have to agree with mine, and a objective discussion is always welcomed. Here are 4 I can think of: 1. Remove pet collision (Quality of Life improvement) - Pets can still block the way from time to time; when the party is out-of-combat it is possible for the characters to trigger traps due to pets. Taking off pets and then putting it back on kind of defeats the purpose of having something that "passively" observes your progress. 2. Buff Constitution (Mechanics Balancing) - R
Changed reload speed multiplier from 2 to 1.2 for Sure-Handed Ila. Ok, so there will be a nerf.I admit that im using my chanter for nothing more that summoning, chanting this phrase and shooting along with other gun-crazed team members.4 people with guns...Thats a lot of reloads.And it is realy effective.I dont say that this will broke chanters.But it will move them down in class tier... What about you?Will you still include chanter in your party?Will you respec him into off tank? Personaly i think i will give druid a try