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Found 3 results

  1. Greetings, everyone. I hope you're having a nice day. As the title says, what are some survival horror games that require a considerable time investment to beat? I've recently stumbled upon "Lost in Vivo" which seems to be right up my alley save for its disappointingly short campaign. I don't hold it against the developer because they're indie and all but it has me thinking whether there are any other games in the same vein that take more than just a few sittings to complete. Does anything come to mind? Cheers to anyone who helps me fill my upcoming Christmas break with neat games.
  2. Like above i want Eternity to be scary game, i also whoud like to se some survival horror elements, horible secrets, unsolved riddles and become Eternity more mature (not neseserly in drug,sex,rape motives). I also think that quests and unwinible fight are good idea but i want to now you opinion
  3. WITH THE ACKNOWLEDGEMENT THAT WE KNOW NEXT TO NOTHING ABOUT THE GAME AS OF THE TIME OF THIS POSTING, it appears that our gameworld is a serious, dare I say dramatic one. The snippets of dialogue we have read so far have been suitably portentous. Some might say the game seems "dark" at this point. What I propose to you is this: Horror elements. I have been starved (starved!) for a good horror RPG for some time. Our Top Dog Programmer Tim Cain made a little game called Vampire the Masquerade: Bloodlines back in Troika day, as you'll recall now that I've mentioned it. That was the last RPG that I remember to feature serious horror elements (for the purposes of this post, I am not counting any of FONV's vault stuff, or Brayko's jacket). I miss it! I was so pumped for Aliens, you guys, it was gonna be 100% straight-up grade A horror, plus it's my favorite movie! But then they sent it upstate to live with a nice family. SO, horror. Not all the time, you know, but I gotta have it. What sorts of horror, you ask? How about THINGS THAT YOU SHOULD THINK about: - Lovecraft, always. Mad, unknowable things. Small towns with terrible secrets. Hybrid monsters, terrible pacts. Barely keeping away the incomprehensible and unspeakable. - Cool vampires. Still good, even today. Consider putting a different spin on them, something possibly more brvtal. Seen Near Dark? Curses, gushing blood, impossibly good looking dudes. - Cults. Normal-seeming people. What do they do behind closed doors? Blood rituals, probably. More hybrid monsters, sticks that are actually snakes, crazy-looking daggers, creepy children. - Impostors. Body snatchers, changelings. The thing from The Thing. Crazy magic robot people. "That is not my husband". Severed heads with spider legs. - Hauntings / haintings. Very quiet people staring blankly at you from down long corridors. Stories about the attic. Portraits that move when you're not looking. Creaks and groans. THINGS YOU PROBABLY SHOULDN'T THINK about: - Normal vampires. Who needs em? Difficult to pull off as short-term antagonists. All about predatory sexuality but really just come off as generic monsters. - Cannibals. There are no twists left. We see them coming. - Serial Killers. Mark this as "maybe". The tanner from BG2 didn't work very well, neither did whatever the hell Dragon Age 2 was. But they still retain that compulsive creepy vibe. You just gotta build the mystique right. - Werewolves. Make them unstoppable like in Bloodlines, we'll talk. - Zombies. Rename "cannon fodder". CONSIDER IT.
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