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Found 9 results

  1. Is this possible? (It should be) It would be nice if we could purify dirty water by boiling it. We have access to cooking, and it would not just make life easier but it's not like it's some far fetched fictional idea, it's absolutely some stuff we would all do in this scenario that hopefully is never real and that we are never really in XD
  2. I think that we need some medical survival aspects to flesh out the experience a bit. We see lots of items that have very limited uses but could have lots of medical applications. Here's some things to consider for ailments and progression/cures. WET: Going into water will make your character get wet. Slows you down when out of water until you dry. Leads to common cold if you get wet for extended periods at night or don't dry in time. Staying in sunlight dries you faster, staying next to a lit spit dries you fastest. COMMON COLD: The cold will slow you down and occasional
  3. Hi I like the game but it would be even better if these survival restrictions (like food drink sleep) could be available for lower difficulties as well. Survival has got nothing to do with difficulty, imo there's no reason to lock it behind the highest difficulty. - Spacehamster
  4. Greetings, everyone. I hope you're having a nice day. As the title says, what are some survival horror games that require a considerable time investment to beat? I've recently stumbled upon "Lost in Vivo" which seems to be right up my alley save for its disappointingly short campaign. I don't hold it against the developer because they're indie and all but it has me thinking whether there are any other games in the same vein that take more than just a few sittings to complete. Does anything come to mind? Cheers to anyone who helps me fill my upcoming Christmas break with neat games.
  5. Something I wouldn't mind seeing in the future is a stronger connection between your Survival/Alchemy skills and the collection of useful plants. Right now I just constantly click on anything glowy in the hope that some day it might prove useful. But wouldn't it be more meaningful if those plants would only become clickable in the first place if you had the necessary Survival skill rank to identify them? Maybe have a little effect go off when I notice a plant worth collecting so it catches your eye. It would at least make the chore a little more interesting, and provide a little reward if you
  6. New Russian Post-Apocalyptic Survival game inspired by sci-fi works of Arkady and Boris Strugatsky. http://youtu.be/k1gmBupfIZg http://store.steampowered.com/app/435530/ https://en.wikipedia.org/wiki/Arkady_and_Boris_Strugatsky
  7. Can someone please explain to me the purpose of the skill system? I understand the basics, meaning I understand that you can pick locks with high mechanics or you can receive extra dialogue options with high lore, but are these skills class specific? Should I focus on certain skills when I play with certain classes or should I develop all the skills simultaneously? The athletics skill for example doesn't appear to be useful beyond a certain point. If my fatigue is already reduced by 90% what's the point of developing the skill even further? My barbarian won't become stronger from athletics
  8. It's a considerable design change, but I like it because: It's more strategic. It's now harder to mindlessly max out a specific skill. You actually have to sacrifice a talent if you want to be maxed Mechanics, maxed Lore, etc. You can have more/deeper talents, focus on more/deeper skills, or find a balance. This is more interesting to me than deciding which guy is going to max Mechanics, which one Lore, etc. It's more logical. Linking talents and skills makes flavor sense--Hold the Line tying into Athletics, for instance. Having skills exist in their own vacuum, completely independent of ta
  9. I am a rational person, I tend to only believe in what I can see as much as I would love the world to be more fantastic it sadly isn't. Saying that I often find myself planning what to do in the event of the Zombie uprising. In 2046. On March 31st. At 2.03 pm Plans for this are based on a few set guidelines. 1) Any plan I have is based on slow shambling Zombies. I fully accept if they are fast running Zombies, I am one of them. Although slow they have exceptional hearing and smell. 2) We all know that in a zombie scenario the military is useless with Shawn of the Dead being the
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