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Showing results for tags 'giant'.
Sorry if these have been raised already, I tried searching the forum, but didn't find any hits. If they have please disregard. First bug Using the form of helpless beast spell and killing pig people = giant dead bodies. They first turn into giant pigs. And then giant people. Second bug There's a skeleton in the hanging sepulchers that I can't kill, or target. I can't get out of combat or leave and for some reason it's doing auto damage to my party even when we're not near it. Third bug Companions coming way too strong off the bat, usually immediately after the
Device info: - Galaxy Prime Core - Android version: 5.1.1 I found another minor bug, I think. After beating Heroic Jorgenfist for the first time I wanted to check in the vault about something I wasn't sure off anymore. However when I opened my vault I saw that all the monsters there still had the giant trait. When I checked the gallery, every card was still normal there, and also in the next match I played everything was normal again. That made me question, is this really a bug? Or is this done intentional? Again, this is a very minor thing, and I know there are more im
(When I was playing Fallout 2 I remember thinking: "cool, I'm going to get a car sometime. Will I see it move?" I knew the answer would be negative, but I enjoyed wondering. In BG1 I was very glad whenever I saw any animation, as small as it was, but watching a video of a flying Wyvern only to find out it had go around the lake to attack my party. PS:T had some few but awesome animations. IWD had a few animations at the ending, and the fact nothing in Nature moved because all was frozen served as an acceptable excuse. In BG2 there were some improvements, but most of it was static too. Then IWD