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Showing results for tags 'walls'.
Firstly, congratulations to the team for such a fantastic game! We are loving it!! Right, on to business! I play on an Xbox One X. Game downloaded via GamePass. I host a game and two of my friends join (one is on an Xbox One S, and the other a standard Xbox One. Both got the game via GamePass). Right, so when we are in the menu to build walls etc, we noticed that on the Wall page (Grass wall, Sturdy Wall etc), it also shows the “Clay Foundation”. The “Clay Foundation” never used to be here. We then realised that it has taken the place of the “Triangle Grass Wall”. You know, that
2 things I keep thinking about while playing the game that should be fairly simple. I would like to have half walls that are waist height instead of having to build windows that are hard to look out of. These would basically be for the top of castles or buildings so it’s easier to look down. And the second thing is a white board / chalk board to hang on walls. This is so when I play and leave the game and if I come back to it later I’m not completely lost as to what I was previously doing. So say I put on the board “need to make more berry leather for more armor” as basically a sticky note rem
New thread for the US Presidential election since the old one was already far past its due date and expected to explode in size. Anyway, don't forget to write in your votes for Sweet Meteor of Death 2016. I support his platform. https://twitter.com/smod2016
I believe we've discussed this issue indirectly before, but I wanted to make a poll about it. This may seem like a small thing, but I think it's things like this that greatly determine the overall "feel" of the setting (comfortable, uncertain, risky, etc.). Keep in mind this only applies to the overworld; there could be hidden entrances to dungeons in areas considered "safe". Obviously this kind of thing would vary a bit from town to town depending on where they were located (ex. on the frontier, or in the heartland of a political state), but I still think that many RPGs demonstrate a pattern