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Showing results for tags 'growth'.
BASIC IDEA: - the longer you use a weapon the more accustomed you get to it. After a while you start getting familiarity bonuses, since the weapon has become an extension of yourself. Small bonuses to hit/defense? IMPLEMENTATION: - track familiarity value for each weapon? Seems simpler than tracking it on a per-character basis. Basicly, an arry with the characters ID and familiarity would be attached to each weapon. So if your PC used sword #158 for a while and then gave it to Forton, the sword would have two entries, for PC and Forton. Something like: ID000 150 <--- PC
Brainstorm = Cipher ability Hi I've had some thoughts on a system lately and it's starting to form more and more. The only issues with it (until I get feedback from lovely you ) is the Non-Lethal path (which wouldn't get as much combat skill or armor, not in the same way). First of all I've got thoughts on an Experience gain for more than just the Character and/or Out of Combat (coming soon in another issue of the WoT). Here goes: Growth Weapon Experience Sword Level 1 67/500 to Level Up (Caps at Level 5) So enemies, regular enemies, give experience, but only to the weapon yo