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About dukefx

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    (4) Theurgist
    (4) Theurgist
  1. If you do the Dozens quest line you'll meet them outside of Lle a Rhemen and can finally get your satisfaction
  2. We are talking about enchantment costs here and how much they affect each type compared to the cost of enchanting. That is the X in question. You lost me at the ABRACA and wood blocks parts, but I can clearly see that you are talking about basic game mechanics. Apples and oranges.
  3. But the purpose of 1H+S is damagedealing with protection, not damagedealing with alternating weapons enjoying a huge inherent speed bonus over other combinations, which is DW's niche. Thus, spending 2 DSI on enchanting both weapons in a DW setup benefits 100% of the game mechanics of DW all the time and spending 2 DSI on enchanting 1H+S benefits 100% of the game mechanics of 1H+S all the time. If you only enchant the weapon in a 1H+S combo, that combo benefits considerably less as a percentage increase to its purpose/mechanics supporting it when compared to the increase when you enchant both for 2 DSI. Not sure what you are talking about. Let me demonstrate it with X being the effectiveness factor 2 handed / ranged: X - nothing to talk about 1h weapon with nothing else: X - ditto dual wieldiong: X, then the other X, then the first X again, etc... it's never 2X, i.e. nothing ever stacks, that includes attack speed if the weapon is the source of it. (gauntlets of swift action and such will affect both) 1h weapon and shield: 2X, both weapon and shield stats apply at the same time (15% attack speed and the -15% recovery penalty) <- this is the only case where you get more bang for the buck.
  4. It's all perfectly fair and balanced except for 1h weapon + shield. That combo seems to benefit more as both bonuses apply at the same time, as opposed to dual wielding where stats don't stack, they just apply alternately.
  5. Check your accuracy, get into combat and check again. If it changed (to the correct value), nothing to worry about.
  6. All 3 dragons are quest related and you don't have to kill any of them to complete those quests.
  7. Which part of the OP's "I have done the Heritage Hill quest, and can speak to the spirits" did you not understand? :D
  8. Weapon and shield models can be found within their files (objectbundle folder). Other equipment like helmets, cloaks/capes and armor only have a model (and some have a texture) number which you can change. The models they are referring to are within the base game files. I can extract them, but no idea how to repack without getting errors. If you look at the helmet and armor icons you'll see that my character doesn't look like it'd have a horned helmet and Night Runner armor. How is a bit hard to explain. Not to mention Unity 4.5 isn't free (for personal use), unlike Unity 5.
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