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Found 16 results

  1. Hi there, Bought both games on their respective launches but ended up not having time to play them (well, steam says I have 12 hrs on PoE1) but now I have some time on my hands and plan to play both of them porting the save. I'll do a run of Kingmaker after that if time allows. Now, the games are not current anymore and even though I've read till my eyes burn, most of the builds are heavily outdated, at least for what I want to play, Back in the day when I first played, blunderbuss ciphers were all the rage. So I'd like to ask for some help with a more or less detailed build a
  2. I just got the game and am really looking forward to checking it out but due to never playing the first one I'm going to be picking a pre made history, is there any way to see what choices make up each preset background? I've been looking all over the forums on here, steam, and reddit and can't seem to find a definitive list of each of the choices for each background. Can anyone help me out with this or point me in the right direction?
  3. Hello, I'm a big fan and rly thank you for your job - a lot of hours of fun with both chapters (but first is best). I love to spend time with friends and gaming is part of it, they also prefer rpg games like TES, Fallout, NVR etc. so I want to buy PoE II as a gift for them (three of them) and it cost a lot for me. So, it is possible and IF!? Then when PoE will be cheaper? Thank you
  4. Hiho! I'm Jahz and I'm new to this forum and PoE. I have to start with - "Sorry for my english", couse it can suck at times. Okay, now before I post my question I need to give you guys some background: I haven't played a lot of old-style cRPG games. Only a few quite a long time ago already and tbh I never was a smart man, more of a straighforward one so I need some help from you guys. By not being smart I mean - I suck at micromanagement of my characters and figuring out good tacticks to use, so I'm probably going for normal difficulty and I'm not realy looking for MIN/MAXing my character
  5. Back when Pillars of Eternity was released on GOG.com there were no upgrade paths to higher tier edition - unlike on Steam. However, we have been promised this: Source: https://www.gog.com/news/release_pillars_of_eternity Well, no such thing was ever introduced. Now there's the new Definitive Edition which includes all extras of the Royal Edition. As I'm a big fan of Obsidian's work and I'm one of those customers who bought one of the lesser editions of the game I would have loved to upgrade to the Royal Edition at some point but we never got those upgrade options. I'm very disapp
  6. Dear Obsidian and other forum users, Some people requested I would let you know how Pillars of Eternity plays on console because you wondered how well it would translate to our tv's. I can assure you that this game is an absolute succes. Professional reviews have been raving and all the people I spoke to are really satisfied with how the game feels. I am a ps4 user myself and I wish to extend my gratitude and respect on a job well done porting this game so extremely well to a platform so vastly different from what it was originally designed for. I am very happy to know there is a company out
  7. Josh Sawyer has posted a few images about the new (optional) custom AI system on Twitter. I think it looks good and will look forward to tinkering with it.
  8. Since I have started this game I have grown to love it, I like the story and the world, although I think I will have to abandon my 30 hour playthrough(so far) as once I have learnt how to use Durance properly, tuning up difficulty to Hard from Normal(which I felt was ok during first 3-4 levels) wasn't enough, im literally swooping through everything with my level 8 party, even the bounties, although the fights were quite lengthy, I didn't really feel any of my chars were endangered at any point. Much as I enjoy story which I mentioned, lack of any opposition during fights is kinda disappointin
  9. Hey, When I was preordering, I was under the impression we had the option to at least force disable the FoW via the console command 'NoFog'. But that's not even a viable option, because it doesn't store the console value with the other settings in the registry. It defaults back to a (bugged) version of the Fog every time you: load your save, enter/exit buldings, enter/exit too or from areas, etc. Basically anytime you do anything requiring a map load. So it's quite useless. I would love some Fog of War specific options. I mean, to enable, or disable it properly, without uncovering
  10. Game is fine until the very first sequence for the Gilded Vale loads (where caravan is standing around campfire). When the first NPC in this sequence takes a step, game crashes to desktop w/ no error. Fresh install of PoE w/ no mods Graphics drivers up to date Windows 7 64-bit w/ 16 gigs of ram Please advise, =Khalysto=
  11. Dear obsidian support, I don't know if you are aware of this issue but many users have problems with non-performance related constant stuttering in game. I have a strong rig (i7-4790K, GTX980, 16GB RAM) but I experience framedrops to 6FPS every couple of seconds - even the game is paused! I observed that the time interval between spikes depends on actual refresh rate. For example if I turn off v-sync the game is running at 150FPS and I have 160ms spikes every 5 second (look at the attachment). If I turn on v-sync the game is running 75FPS and those spikes are there every 20s. Capped at 30FPS
  12. I've been experimenting with a few different command line arguements, and I was wondering: The game apparently supports DirectX 11, seeing as it can be ran via D3D11 with the -force-d3d11 command line arg, I've also confirmed it with API checks and the PoE output log. My question is: If the game supports running via D3D11, why wasn't it 'officially supported', and such?. Obviously either the engine is cross compiling, or the game has a DirectX11 code path, as it runs with DXGI in D3D11, so I failed to see why it's locked "officially" at D3D9. Two screens below, of both d3d9, and 11. If
  13. Hello, Sorry for the newbee question, but does the GOG version of PoE auto-update or will I need to fetch the patch each time it comes out? Regards, Mark
  14. upon finding out a few things i have become kinda confused about some of the choices they have made with poe. no ambient sounds or movie sounds sliders on release and wont be able to drop itemes on the ground??? I mean this is standerd stuff Wastland 2 you have all of this. whats really weird is theirs a space in the sound opens menu like they wher planing on it but cutt it out? sutch a huge shame How about you guys think poe NEEDS sliders and droping itemes on the ground? or is it crazy talk?
  15. My other PoE. (Or as I like to call it, Path of Exile: Forsaken Masturbators. For if you are in sexile, you are by definition a forsaken...never mind.) Currently playing a Reave tank Ranger with 75% block, 40% dodge, and just over 50% Evade (need much more!), She is impossible to hit in melee but high spell damage just wipes her out. Can't get enough of the new crafting masters--mods rule! A great way to fill in the gaps left by random drops. Finally unlocked the map artisan! I prefer PoE to Diablo 3, but to be fair I haven't tried the expansion + patch for D3. As long as D3 remain
  16. This poll and thread is a 're-launch' attempt of another thread (@ http://forums.obsidian.net/topic/65236-co-operate-with-torment-ton-in-allowing-shared-art-assets/ ), with clearer languaging around the (now multiple) poll questions. The really key thing that would make this happen (or not!) in any form is dev interest, of course, and that is what these threads/posts will hopefully stimulate. For myself, Q1: Yes - of course. :D Q2: Only if the devs feel like it. Not attached either way. Q3: As Q2. Cheers!
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