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  1. So the status effect window (top left, with all the food/buffs/debuffs etc) wasnt a problem until I hit the undercity....then boom! Multiple status effect like slow/poison etc were stacked on and now it covers the ability bars full left side rendering my abilities newly impossible to see/choose correctly in combat!!! Even with font turned way down it reaches there, please, someone help us console pirates X
  2. I just started playing PoE2 and am learning the interface. I wish there were more UI customization options.* Two things I find unnecessary and distracting: the "Fast Mode Active" text and the big, red "No" symbol cursor. I know you can hide UI entirely, but that removes the parts that are helpful also. At least for hiding the "Fast Mode" text I did find this little mod, but it's not a great solution because there's still a big, flashing "F" on screen. I can already tell Fast mode is on because of how fast I'm moving as well as the speed and color on the clock -- the text is overkill. Maybe t
  3. PC, Windows Store version. I've tried reinstalling and repairing. No matter how far I progress the quest markers look really bad. I've also tried changing resolutions. Any advice? Thanks
  4. one example screenshot: https://steamcommunity.com/sharedfiles/filedetails/?id=2220119159
  5. I started playing Grounded today, and I have been enjoying it with a few friends so far. While playing, I ran into a confusing dilemma: When in a Storage Container interface, hovering over an item stack, there is an option to press (LB) to "Take All", which I thought meant: "take the whole stack", but it took the whole container, filling my inventory, causing a huge delay having to manually put everything back. SUGGESTED SOLUTION: Put a quick transfer button (like in Minecraft) for quick swapping items between Inventory and Storage Containers. Also, clarify that "Take All" mea
  6. List of Bugs identified (following recent patch) Dew Collector - Spawns water once but then never again. Insect Spawning inside Solid Objects - The longer I play, the more bugs I notice are 'stuck' inside objects, such as rocks, or tree branches, it's starting to become an issue.. A bug respawn upon sleeping would be good to resolve this? Insects Teleporting through Walls (Note: I have not noticed this since the Larvae spawning on base fix, but I suspect it is still an issue just now less frequent) Spiders and the Lab - Frequent for spiders to get stuck in the entrance
  7. What I mean by the UI wheel navigation is the selection of something in the UI wheels (hotwheel), as shown in the image below. -Change or add a 'release' option. By this I mean for example when using the emote wheel, using the controller, you hold the left button then select an option with the analog stick and then release the left button. Then the UI is closed and the action is carried out. This is faster than the current system of having to press the left button, select with the analog and then press another button. The current system feels somehwhat tedius to use and does not
  8. Based on the demo playthrough... For such a beautiful looking game, there would be one request... Allow us to turn off parts of HUD and prompt-UI 1) Once I’m use to the resources in the world’s environment, I don’t need a giant hand and button prompt telling me how to pick something up. Really immersion breaking seeing all the popup UI elements anytime I camera pan over things. Solution: Allow settings to turn off environment UI prompts 2) The SCAB is supposed to be ‘90s sifi watch, yet the HUD in the lower left corner looks like a Crayon art project. I get the ar
  9. What I mean by the UI wheel navigation is the selection of something in the UI wheels, as shown in the image below. Add options to change the UI wheel navigation controls: -A 'release' option. By this I mean for example when using the emote wheel, using the controller, you hold the left button then select an option with the analog stick and then release the left button. Then the action is carried out and the UI is closed. This is faster than the current system of having to press the left button, select with the analog and then press another button. -An option to change the
  10. Coming across multiple issues with the ps4 version. Combat UI is horrible to the point of nearly making the game unplayable with overlapping windows for the action bar and combat text. Movement becomes broken when switching to a custom formation and I can no longer move through narrower areas if my character is moved to the back. Load times are insane! Nearly a minute and a half to load an area that's one room and a single npc making quests or tasks where you need to move in and out of multiple areas repeatedly a chore. I could understand the time if you're loading a larger m
  11. Hi. The mod and inventory screen sometimes don't show bright squares even if mods are installed and why is there no filter to sort by damage/armor when equipping companions? It's hard to find the strongest/best weapons fast.
  12. Hi. Is there no way to adjust screen or ui size to fit? I have cut off edges on my TV and need to change display mode just for Outer Worlds which makes fonts even smaller and very hard to read. PS. Can you increase font / tooltip size please?
  13. It happens since patch 1.1. Before the patch, the numbered choices only appeared when playing with mouse/kb and hid when you activate a controller. Please fix this.
  14. Good Afternoon, I pre-ordered Outer Worlds for my PS4 and so far I absolutely love the game. The only glaring issue is that I am a person who needs subtitles, and enjoys reading every little thing in my inventory, especially with a game thats very lore/mechanics heavy. I have not been able to play the game beyond the first few hours due to how absolutely TINY the font/text size displays on my 52" television. I am not even sitting that far away and its an absolute nightmare to read for any long amount of time, or catch subtitles as they go by. I really don't want to have to ho
  15. Please make the text in the UI bigger. The menu and items description are still impossible to read cleary on PS4. This is so sad that you guys are completely silent on this issue. It's obviously a problem yet you guys don't seem to care.
  16. The size of the font in the UI is extremely small and renders the game unplayable on PS4. After 2 hours of squinting and frustration, I had to give up playing and am now hoping for a patch that allows an increase to the text size. Does Obsidian have any plans to address this issue or will it stay this way? The game looks amazing and I'm a huge fan of Obsidian, really hoping I get to enjoy this game soon. Any information you can provide on this matter would be greatly appreciated. Thank you!
  17. The game is great am immersive for the most part. I just hate that the game tells you exactly where all the enemies are. It feels like a red arrow killer simulator. Is there a way to turn them off?
  18. The game needs an option to have the cross-hair in the centre. And by need I mean please. I feel like I'm looking at everything with my nose raised up like some sort of snob who thinks he's better than everyone.
  19. Description: Venom debuff: [-x% Action Speed (y duration)] from Memory Hoarder enemy persists after combat ends. Effect has a duration, but does not tick away. In the main UI, Venom debuff shows on all affected characters, and character sheet/summary shows "Venom" debuff under Current Effects. All characters in range, including player, premade, and custom characters are affected. Resting has no effect on debuff. Debuff has a duration, and duration is unique to character, but does not decrease. Not clear if effect is actually active, or if it's just a visual/UI bug. No console comm
  20. Some interface elements which should be hidden are visible when playing on a widescreen monitor (in this case Samsung 49" CHG90 Gaming Monitor 3840x1080) see attached image edit: appears the ui elements get hidden correctly after combat ends. Thanks for adding a TB mode, having that option is awesome ^^ Just started TB mode, looking forward to seeing the game play out in a new perspective Cheers!
  21. HAve a weird UI bug since DLC release. The modal options don't updates. I have 3 weapons set with different proficients. Dual pistols in set 1 show my pistol modal, I switch to a hatchet + dagger (proficient), it show the pistol modal + dagger modal, switch to 1 blunderbuss in main hand (proficient), show only the pistol modal. Look like modals from proficient in first set overlap the ones in other sets depending of main hand/off hand.
  22. Hello, I finished the game once , 60 hours in and everything works perfectly. I just restarted a game with the bonuses just to have fun and decided to dig deeper into the Custom AI builder editor. From my experience it is really buggy, here are few things I've encounter: - The text of behind menu appear through pop up menu. I don't have a screenshot but if it happen again I will post one here. - When trying to select a condition, anything, like "Companions: Health", in this menu, only the middle option is clickable. It is hard to explain but the pop up selection menu has a li
  23. I've recently run into a fairly annoying UI bug that essentially makes the UI more difficult to interact with by left clicking. For example, during dialogue I will click "continue" and nothing will happen on the first click. Sometimes this will repeat for two or even three clicks, but it is also very inconsistent, going away and coming back seemingly at random or perhaps only when I haven't made any inputs for a certain period of time (for example, if I stop to read/listen to a particularly long bit of dialogue or to consider a response choice for several seconds). Dialogue isn't the only
  24. The save button became unresponsive and grayed out in the world map, in a area where it was functional few minutes before. The auto-save was still working. This happened after few ship transitions, party swap, alt-tabbing. I couldn't reproduce the issue. Restarting the game restored the save button. I don't have a savegame, only the output_log. output_log - save locked.txt
  25. The tutorial panel that floats in and out from the screen is always visible in 3440x1440 resolution. You can see it on the top right side of the screen https://imgur.com/NIQEwFl
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