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Enoch

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Enoch last won the day on February 23 2018

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About Enoch

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  1. Yeah, Devoted and Blackjacket are both good. I find the latter more fun, but that's me. What are you going with on the Barbarian side? I haven't tried this, specifically, but I think a Blackjacket's free weapon-switching could be a neat way to deal with Berserker confusion-- keep Modwyr in a backup weapon slot, switch to it before activating Frenzy, then switch to your "real" weapon(s) for the rest of the fight. Constant Recovery being weaker will do less to offset the self-damage, but that's a pretty minor drawback in my book. Does a Tactician's Discipline regeneration work on any interrupt? If so, there is some really nice synergy there with Barbaric Roar's cheap Line-AoE knockdown-- in the right situation you can turn 1 Rage into lots of Discipline. And the AoE Terrify from Spirit Tornado would be a nice way to get out of any situation where you are Flanked. That said, it just doesn't feel right to me to have a Brute who has to be careful about flanking-- I've played with Brute Rekke (who is base-class on both sides) a fair bit, and Leaping into the thick of things is one of my favorite things to do with him. As for Barbaric Blow, it's an expensive enough ability that the refund-on-kill upgrade is where I'd go if investing in it. It can be a fun finisher, particularly with a two-weapon Barbarian. But, to me, it would be a low priority to fit into a build in the first case. I'd rather spend Rage spamming Barbaric Roar, or using Lion's Sprint liberally for the ACC boost.
  2. For some reason, I always thought this had something to do with the Hitch**** film.
  3. I can't speak for how reload works in turn-based. In real-time mode, both options are perfectly viable. It's a matter of what you think you're going to have fun playing. A front-lines character who opens the fight with a shot (particularly one using a Rogue's Arterial Strike, from stealth) before switching to melee is always nice to have. I wouldn't expect that bouncing back and forth between melee and ranged in a single fight is something that would happen much, unless you forced it, but I could be wrong. Streetfighters are very powerful, but it's also a rather demanding playstyle-- you have to deliberately disadvantage yourself to maximize your effectiveness, and that isn't everybody's cup of tea. When it works, it has some of the highest DPS potential in the game, and, if you're an active-management type of player, you'll definitely feel like your active management is translating into effectiveness.
  4. One challenge with being a Streetfighter-Fighter is that the cost of deliberately Distracting yourself with Powder Burns is effectively doubled. One of the key advantages of a Fighter, relative to other martial classes, is that they have easy access to high-tier PER inspirations, through Disciplined Strikes and its upgrades. But you can't be Distracted at the same time you're Aware or Inspired. So, going the Powder Burns route not only imposes -5 PER from your baseline at character creation-- it also denies you the +5 PER (and G2H and H2C) that you could be getting easily with a tiny Discipline cost. It's not fatal to the character concept (indeed, the Black Jacket synergy should be quite beneficial), but it does undercut it somewhat.
  5. The Sanguine Harvest mini-quest (documented here) is the most hidden bit of content that I can think of. Edit: Also Rekke. Not a quest, but an interesting joinable NPC.
  6. It's also just a great visual image-- Paladin walks up to his foes, say "Witness Righteousness!" and everyone around him melts like they just opened the Ark of the Covenant.
  7. They each stack with Llengrath's Safeguard (because that's an "all defenses" buff), but not with each other.
  8. AFAIK, you'll only get the highest of the 3 AR buffs from those spells. The "all defenses" buff of Safeguard will stack with LDI's DEF & REF buffs, but the DEF buff from LDI is pretty low-- it's worth casting a Mirrored Image or Arcane Veil to get that up to +30 (long duration, but degrading with Hits) or +50 (short duration, adds Concentration, but no help v. guns). LDI is more situational, IMO. Worth casting when you expect REF-targeting attacks. Opening combat with Infuse with Vital Essence is rarely a bad idea-- lets you get away with lower CON at character creation, and boosts to AoE (especially with Citzal's Lance) and durations are always great. Deleterious Alacrity of Motion adds a little risk in its self-damage, but action speed buffs remain worthwhile, and the 100% stride buff and engagement immunity from Swift can be a huge survivability boost. The freedom to flee if things go poorly is very valuable. (Also, as I understand it, the engagement immunity shouldn't stop you from getting flanked.) Otherwise, Flame Shield is nice if there's any threat of Freeze damage. Same goes with Arcane Reflection and enemy casters. Ryngrim's Repulsive Visage is, effectively, a pretty nice survivability boost, too, although that will break enemy flanking, which you might not want to do as a Streetfighter.
  9. "Dialog" used to mean "Dialogue"? Get QA down there on the double!
  10. Focused ranged fire? Keep backup weapon set with a Large Shield, and turn the modal on. And when you know it's coming, make sure you're not wearing Pierce-vulnerable armor (Scale or Brigandine). Also, Risen Armsmen are tough opponents in the "early game." I think their default level is 10, and the encounter design often puts them in tactical situations that magnify their effectiveness beyond that. It might well be that they'd plaster whoever they focused on, at your current level.
  11. IIRC, Bioware had built a tech demo for what was to be an online-driven product ("Battleground Infinity"). Interplay had, separately, just gotten the license to make D&D games. When Interplay folks (read: Feargus) saw Bioware's demo, they suggested using it as the basis for a D&D title.
  12. Assassin-Evoker works, but it's not a melee build. You open with a ranged nuke from stealth, disappear, and repeat. If you want the flexibility to transition effectively between nuker-Spellblade and gish-Spellblade, you probably have to accept being less good at either and stick to the base classes.
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