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baldurs_gate_2

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About baldurs_gate_2

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    (8) Warlock

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  1. There are two dates. The upper one tells the days you played the game and the lower one the actual day 1 - 20. Only the day of the month is important. Chest - trapped by bed: Day 2 and 5 Chest - desk: Day 4 https://pillarsofeternity.gamepedia.com/Random_loot One time i had a bug, where the item wasn't in either chest, even when i was clearly there on the right date. I don't think you have to always do that, but when you are in the blackhound inn, you have to save and reload the game for the right loot tables (at least for the Rymrgand's Mantle on Day 20). And i never h
  2. Still Eder, because if he has only to tank, nobody cares about his PER. Fighters are good, because of unbending. 50% damage covered to healing, 3 uses per rest, 1 per encounter as far as i know. You just give him the best shield and buff him up with durance. Shields of the Faithful and Crown of the Faithful provide +50 deflection (25 deflection and 25 resolve), + his Vigorous Defense another 20. If you use Salvation of Time on the party, his lower INT doesn't matter. Champions Boon provides + 10 per, so, if you just buff him properly, he can tank pretty well. Fighters don't deal
  3. Molina with swift aim and gunner is pretty fast. There is a bug fix on nexusmods for the crossbow, then it works as intented.
  4. For classes that do high amount of crits, weapons with afflictions ... on crit are the way to go. We Toki has prone and there is no enemie immune against it. With a barb and carnage it works as well. And i don't think swift aim nets the bonus to melee weapons, at least not in the description.
  5. The thing is, dual wield is superior. You hit faster if you skill the right talent, a full attack attacks with each weapon, torment's reach as well. With weapons like godansthunyr and we toki, you even inflict stun / prone on enemies. ACC is most likely the most important stat. Doesn't matter how much damage you deal, if you don't hit the enemy.
  6. Stunning blow is so bad, because you only have 2 casts. Force of anguish on the other hand is wound based and because monks generally have a high amount of acc, will even prone dragons without a problem and there is no immunity to it.
  7. The whole thing is very confusing and there is no list of enemy attacks, that shows which defense they tackle. You could only figure it out when you fight enemies and look it up at the combat screen to the bottom right. You could be basically immune to everything besides prone and stun, with the right scrolls or priest spells.
  8. It's only micromanagement, if you play in a party, what i avoid of all costs. The games are just too easy in a party, i want a challenge, so solo is the way to go. And i hate micromanagement. It's ok in JRPGs and round based combat like divinity OS, but in pillars or baldurs gate it's just tedious.
  9. Ok i did the alpine dragon, was much easier with my ultimate than with the regular potd barb. The bounties were pretty easy, only vs. magran i had to reinitiate. And i still don't know, why they put the most difficult main game bounty (nalrend) in first tier, where you want more lvls beforehand. Only od nua, llengrath and thaos left. Only llengrath bothers me, but i think you can just use persistence if things go wrong.
  10. I think it is a shame that the pillars games where not commercialy successfull. This game will be like skyrim and that game was so ridicioulus easy, no challenges at all. I never cared about the story, but i know right now, this game will not make as much fun as the pillars games.
  11. Damn, that would be really good =( So dual sabres will most likely the better option with heart of fury.
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