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About K_A_T

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  1. Raptaur's approach still works for me on the current steam version - fully quit the game, save the edited conversation file and then load the autosave immediately before the dialogue with the Eyeless. If your party or your prior decisions don't allow you to win one of the argument trees, there should be other possible edits to the conversation file to get you through e.g. (untested) change the operator from EqualTo to LessThanOrEqualTo, or change the global variable from n_abydon_argument_burden to some other valid variable which has a suitable value.
  2. Try loading them into and resaving from Eternity Keeper, it might work https://www.nexusmods.com/pillarsofeternity/mods/75
  3. Sorry all for the delay! My alpha release of Eternity Keeper with Windows>Steam conversion functionality is now available for download from https://github.com/ktully/eternity-keeper/releases/tag/0-20.a Instructions are at https://github.com/ktully/eternity-keeper#converting-windows-store-save-files-to-steamgog Let me know how you get on with it.
  4. All the above makes me wonder what the 2019 Switch version saves look like ... dare I ask!
  5. You're not alone, I hope to publish my fix soon. Meanwhile, see my offer at bottom of https://forums.obsidian.net/topic/114569-xbox-gamepass-saves-transfer-to-gog-version
  6. For anyone else with this issue, follow this thread:
  7. I have a fix for this, see my update and offer at https://forums.obsidian.net/topic/114569-xbox-gamepass-saves-transfer-to-gog-version
  8. Just to let you know, I have a fix for this issue now, and it was fairly simple in the end. I'll try to tidy it up and publish it in the next week, hopefully as part of the Eternity Keeper save games editor. Meanwhile if you wanted to send me one of your new format saves I could test if my fix works for you too. Update: thanks to those Steam users who've confirmed my savefile fix works for their Windows Store save files. It would be nice to have a GoG user with the same issue volunteer to test a converted save. Also, it turns out my initial fix only works for the charact
  9. Thanks, I hadn't seen your update and I was just coming back to post a newer unity version as my theory, after some more investigation of the save files today! This is good news as It means there are two potential routes to get my saves working with the Steam version ... The GamePass version seems to be based on the Xbox version, so I suspect Xbox saves have the same problem. I was able to import a working Steam save file from the very start of the game into the GamePass version, resave it from GamePass and see exactly the same issue when attempting to reload that into the Steam version.
  10. I have exactly the same issue moving saves from the Gamepass Hero edition to Steam Definitive edition. Moving the saves up a level gets them recognized, but the game loads in a bad state, stuck on pause, with undefined text on screen, and only one character in the party.
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