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flamesium

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About flamesium

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  1. Morrowind was great, Oblivion less so, Skyrim somewhere in between. The good thing -at least commercially- is that Bethesda is smart enough to give themselves a clean slate each time. They don’t weigh their new game down with the baggage of the old. They can have a dip in quality for a game without it being terminal to the franchise, and new players can always easily join the franchise at any stage.
  2. I’m not talking about references or someone mentioning in passing a decision the player made in a previous game for flavour. If Ciri had been the focus of the previous games I guess it would be similar. Each TW game has a standalone story; Deadfire has a continuation of the unravel-the-inane-metaphysics-of-the-setting story from the previous game. Herein lies the problem. Unfortunately it will remain the problem whether those who want Obsidian to keep making games for them and the nowhere-near-enough diehard PoE1 Watcher fans acknowledge it or not. There’s no mystery here: Deadfire f
  3. I don’t think the marketing has much chance when it has to try and convince potential new players they don’t need to be familiar with the previous game when it’s quite obvious they need to be familiar with the previous game. Gamers talk to each other. The Deadfire marketing inevitably ended up making about as much sense as the intro sequence of Superted, because the metaphysics of the setting -which the storyline over both games obsesses over, and still doesn’t manage to explain particularly well even after two games- are not exactly intuitive even by fantasy standards. It’s pretty f
  4. They absolutely did, and very successfully judging by the many millions of people who quite happily joined the Witcher franchise at TW3 with no prior exposure. Each game stands alone quite comfortably.
  5. Strongly disagree. Strongly disagree. I don’t think race/class of the MC changing or not is the issue. The focus of the first game is revealing the true nature of the setting’s gods, its soul cycle, the role of the Watcher and the morality of ‘animancy’ in such a setting - none of which is exactly intuitive without playing PoE1. They chose to make the Deadfire narrative a continuation of those esoteric themes, which inevitably introduces a barrier to entry for new players. ”The target audience of single player RTwP party pased isometric RPGs is just very, very small.” We know it
  6. Fair enough. That isn’t a complaint I have come across often with regards TW3.
  7. Yep, Larian -and tbf, almost every other developer by now- understands this and so very deliberately avoids the trap of limiting their potential customer base to existing fans. Even Ubisoft learned with AC that they were on a hiding to nothing with the continuing and obscure metastory, and that they should minimise that as much as possible and just make each game a standalone experience loosely based on the same gimmick. I was not at all surprised by Deadfire struggling to sell well despite reviewing relatively well, as I knew they had made it inevitable for themselves with their nar
  8. I would describe the main storyline of each Witcher game as self-contained and had no trouble recommending TW2 to people who hadn’t played TW1, or TW3 to people who hadn’t played either of the first two games or read any of the books. I absolutely would not describe the main storyline of Deadfire as self-contained and wouldn’t (and didn’t) recommend it to anyone unfamiliar with the story of PoE 1. I don’t think the millions of new players The Witcher added with each new game release were only interested in ‘kicking some monster ass lul’, it’s just that ‘you are Geralt, professional monste
  9. BG3 will be very interesting. My biggest concern with that game is they make the same mistake as Deadfire -which would be madness, especially given the amount of time which has passed since BG2 was released- but given they avoided it with DOS2 I have to imagine they will avoid it again here.
  10. I understand the appeal from an existing fan perspective, but you are also quite nicely describing the problem this creates with attracting new players to the franchise. It’s probably a net positive for the vast majority of people in the ‘played and finished PoE1’ group (a few hundred thousand people at most) but it presents a significant barrier to the -much larger- ‘maybe interested in this sort of game but haven’t played and finished PoE1’ group. They have significantly cut the size of their potential market by going this route, even if it has locked in the existing fans as buyers.
  11. Take your pick. The Witcher is deliberately easy for new players to jump in at any instalment in the franchise. You need to have played earlier Witcher games to enjoy the latest one about as much as you need to have watched earlier James Bond films to enjoy the latest one. The attempt at a continuing narrative in Mass Effect had unravelled so badly by the end of ME3 that it sparked a backlash which left the franchise a toxic wasteland. I love that it was attempted, but I don’t think anyone in the industry is looking at the trajectory of Mass Effect now and thinking ‘let’s do that’.
  12. I stand by what I said here two years ago: it was a mistake to make it a continuation of the Watcher’s story. The setting and factions in Deadfire are fantastic. All the convoluted Watcher/Eothas storyline achieved was to detract from that more interesting story and make it difficult for new players to jump in without playing PoE 1. I feel like every other successful developer already figured this out: a franchise can continue, but each instalment must be self-contained and must always be totally accessible to people new to the franchise. If the question ‘Do I need to have played the earl
  13. "I've played so many RPGs where I'm this entitled, all-powerful, world-determining, Special One that I've frankly gotten sick of it." You are still that in Deadfire to a very large extent. Deadfire just asks you to form an opinion (re Eothas' actions) with none of the required information on which to base it. I think the faction side of things works very well, because while you don't know exactly how the future will play out, you are given enough context to weigh up the pros and cons and make an informed decision. They are also all 'grey' enough to make it an interesting dilemma.
  14. No it's pretty pointless because they introduced a skip to win button. I found enemies seemed less inclined to charge if I didn't have a weak spot in cannon range which they could get inside of. Think I ended up with all long range cannons (I forget the name) on one side of the ship, and a mix of double bronzers and wormtongues on the other. Usually I would wreck their sails and crew from long range, then sink them at my leisure.
  15. It's an improvement over PoE1 in almost every way. Just a shame that the balance was so unbelievably far off at launch that none of the gameplay mechanics had a chance to shine. No combat system can feel good if the balance is so far off that you can ignore most of the mechanics entirely, not think about what you or the enemy is doing and still win. The combat plays badly because the enemy doesn't (or didn't) pose a challenge, not because they removed forcing you to sit through load screens in order to access unlimited resting.
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