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Lars Westergren

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About Lars Westergren

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    Sweden

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  • Black Isle Bastard!

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  1. I ended up in Heritage Hill early when reaching Defiance Bay, before Woedica's temple. When meeting Icantha, I had "I'm looking for Icantha" as one of the dialogue options even though I believe I had never heard that name. She replies something like "Oh, and what do you want with her?" and then the conversation just ends. I opened the door and found her "prisoners", but chose not to talk to them because I fully expected some horrible moral dilemma and wanted to know more about the situation before being made to choose. Coming back days later they are still there even though the door remain
  2. Notes in Hadret House (2 places): "The notes are scribbled in a cyrptic shorthand"
  3. I have one of those. When talking with Freyol, in the sanitarium, one of the dialogue choices: "Maybe you'll get there again one day. If not in this life, than in another."
  4. Entering Brackenbury, there are assassins standing around the fountain. If they see me, half of them immediately run right and kill Serel. I can sneak around them and stand between her, but someone usually runs by the party to get to her. Ranged opponents focus her too. They really don't like her! She seems to be the highest priority target for the AI (because no armor and vulnerable?) but when the fight is over and I finally managed to keep her alive, she just repeats her "The nobles really didn't like it when I moved in here" line, so I'm guessing she wasn't the real victim.
  5. When using skills, draw an arrow from caster to target. Like in this image from Dota 2. It can be improved upon from Dota - if cast target is so far away you need to move, make the target cursor or arrow yellow. If moving will provoke a disengagement attack or will move you into engagement range of an enemy when casting, make arrow or cursor red.
  6. I do have sharp canines, but I'm usually not blue unless it's really cold outside. I'm extremely happy with the portrait, especially since everyone else seem to like it as much as I do. Even RPGCodex was nice to me. This is one of the source pictures used. It's a few years old, I have even less hair now so I usually just shave everything off, Heisenberg style. I hope the AI will take into account strategies like denying an enemy Moonwell by casting a Malignant Cloud on top of it. Bonus points if you have different AI profiles, so an aggressive one might ignore the damage taken and
  7. God suggestions: The god of transgressions, exploration, of the spaces between borders. Nomadic people, same-sex couples and all sorts of outsiders are assumed (rightly or wrongly) of worshipping this god of indeterminate gender. Many conservative, tight knit societies loathe this god and call it the Corruption. The general public often conflate it with The Leech (see below), though priests and scholars are generally aware that they are separate entities. Worshippers of this god tend to keep very quiet about it as they are often distrusted, or even actively persecuted. Transgender or other
  8. I love dogs, but it has been done to death lately in RPGs in my opinion - Fallout 3, F:NV, Fable 2, Fable 3, several action RPGs and JRPGs... Dogs were not just included but a bit marketing point. If there is a dog, I want it controlled by telepathic brain worms with a secret agenda.
  9. Some really nice HD concept art suitable as desktop wallpaper. Like Wasteland 2 did.
  10. I think that now that we know Obsidian are using Unity just like Wasteland 2 and Shadowrun, the odds that full modding support will appear as a stretch goal increased significantly. I got a full licence to Unity as part of a compaign they were having. I'm going to do a lot of tutorials this weekend.
  11. I vote strongly NO to this. There are few things that are better at ensuring that your choices in the game and the final climactic battle have no effect on the game world whatsover. See Kingdoms of Amalur for an example. "Congratulations, you beat the big bad and stopped his invasion of our lands, but now all his foot soldiers are driven insane by the defeat, so you will keep meeting the exact same enemies in the same numbers wherever you go. But you are totally the hero of the world now." Endless endgame is appropriate for grind-heavy games like Diablo 3 or World of Warcraft, not for
  12. That would add a lot of burden on Obsidian to create extra content and test. For many quests, they would have to write an "failed due to timeout" result path in addition to all the other result paths. Like the "can't we have both RTwP and fully turn based modes?" I think that would risk falling into the trying to please everybody and ending up pleasing no one trap.
  13. That settles it, If Justin doesn't get to do the soundtrack now, I'm going to get *angry*.
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