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Torment's movement system in PoE?

torment movement system possibility trade

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13 replies to this topic

Poll: Torment's movement system in PoE? (48 member(s) have cast votes)

Would you like to see the Torment movement system in PoE

  1. Yes. (30 votes [62.50%])

    Percentage of vote: 62.50%

  2. No. (18 votes [37.50%])

    Percentage of vote: 37.50%

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#1
Merlkir

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The Torment:ToN video showed off a movement/animation system using irregular speed and inertia. ("improved on PoE technology, or something like that)

Maybe not for combat, but for just moving around, I would really love to see that being traded back to PoE. PoE's animations are fine, they do the job, but they look robotic and especially compared to Torment's movement, they just hurts the eyes a bit. I understand in RtWP combat these would change the mechanics too much, but for out of combat movement, they'd be wonderful to have.

It's super late in development, I realize that. But, perhaps it could be applied as a patch after release.

 

Thoughts?


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#2
4ward

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when i saw the video couple a days ago i instantly liked the movement of the two chars. They were moving around so smooth like floating. I would absolutely love it if they adapted this for PoE not just for moving around but also for combat and leave it as the only movement in the game (and for that matter threw away the current movement system entirely).


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#3
Sensuki

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It was cool, but i'd prefer PE characters to not slow down when moving. Torment's characters just had way better animations.
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#4
Nonek

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The only problem I had with Torment was Nameless and company running into combat, if one wishes to stay alive, one does not run into a melee. It makes very nice brainless Hollywood action scenes, where the disciplined maniples of Rome resort to individual skimishing, but absolutely no sense. I always thought that there should be a seperate combat stance, with careful advances with implements/spells readied, shields raised and caution the order of the day.

 

The only exception I could think of to this would be the Barbarian, tribal warriors who rely on the charge to break their enemies line, such as the famous Highland clansmen whom broke the English/Lowlanders line at Prestonpans. The Wild Sprint ability?

 

Edit: Oh you mean Numenera, now I feel utterly dunderheaded, pardon me while I slap myself.


Edited by Nonek, 23 September 2014 - 05:12 AM.

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#5
Falkon Swiftblade

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indeed the animations were much better, and I like the fact that they move with consistency. As much as I hate traffic and wished when you were at a light when the light turned green everyone would just go at the same time, the idea of everyone running and stopping at the same time like they do in PoE is just really awkward. At the very least, there should be some easing in and easing out when moving. Not that they necessarily need such a long delay. 



#6
Zeckul

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It's nice to look at but I'm not sure how playable it is. Predictable movement speed is a lot more important in PoE due to RTwP combat, TToN can ignore subtle timing questions almost entirely.


Edited by Zeckul, 23 September 2014 - 09:51 AM.

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#7
Merlkir

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Hence my suggestion of changing the out-of-combat movement only.



#8
TheisEjsing

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I found the movement to be the strangest part in an otherwise beautiful video. I'd rather have droid army than an ice skating troupe.


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#9
exodiark

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I don't know, won't it get really confusing that the movement is super responsive in battle but have inertia outside battle? Especially when you have many battles in one map.



#10
Lephys

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I'd rather have droid army than an ice skating troupe.


I'm quite the opposite. I mean, both are admittedly bad, but I'll take grace over clunk any day. An ice skating troupe may look silly, but at least it lets you mechanically get around easily, while droid-ish movement tends to come with some amount of robot-sequence responsiveness, etc.

#11
rjshae

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The movement in the Torment demo looked pretty poor to me, as if the characters were sliding across an invisible surface. I really don't understand why anybody would like that--it's too disruptive of immersion.



#12
Merlkir

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*mah immershun*

 

http://en.wikipedia.org/wiki/Inertia



#13
constantine

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Yes, I'd like to.

 

 

This way, the games will look & feel more similar, despite having separate focus in a gameplay perspective.

 

 

*Plus I really liked movement in Torment !


Edited by constantine, 18 October 2014 - 09:47 PM.


#14
Dark_Ansem

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I second this request. but I also second have some characters float :p







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