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Found 3 results

  1. I bought 20 chests last night and opened 10 of them. My party is on AD1, but hasn't played the last scenario yet, if that matters. In each chest, there were a small assortment of cards, of which I got multiple copies, but in EVERY SINGLE CHEST, the bottom left card was a Merchant. Do they smell my gold pouch or something?
  2. Hi It was a long time since i been here, acording to new update there will be some nice crafting system. So for example if we create a magic sword in normal D&D games if we sold it whe have only 1/2 his total price. But thats not the worst, i somethimes think "beside world saveing" is my character realy ably to think for his own, for example a normal character beside being only hope for humanity he whoud like to ave some gold and some place in the world. I think that idea of small economy i wery good thing bt what is this "small" ecenomy i mean incomes and out comes, are party need
  3. This topic is more straightforward than the ones I usually post, but here I'm simply asking how you'd like the mercantile skills to work in Project Eternity. In most DnD-based games I've played its given an abstraction centered around haggling and persuasion, and while this is part of getting favorable prices it obviously isn't the whole picture. Historically, there was of course quite a strong tradition of traveling merchants in medieval times, and I'd guess that this is because prices then varied between locations, just as they do now. Very few games make use of this in my experience, and I
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