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About NocturnalTrance

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    (3) Conjurer

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  1. This sounds so cool!! I hope that's the case, considering how the watcher has been tied to Woedica many lives before. I will be happy with a soft class system, where you are able to hone in on a playstyle but still grab some useful attributes outside of it here and there. I still would love to see the variety of spellcasting classes PoE has present. Honestly if not, I hope there enough mod support for us to add ourselves.
  2. I agree, I wouldn't care if the character ends up filling the chosen one archetype, but best avoided. I would still like to be a watcher though.
  3. Hehe the ones that edit progression tables at least, since the new classes came out.
  4. All Class mods had to be updated for 4.0, so probably only these ones you would have to get the updated versions of
  5. Maybe it would be easier to just have three tiers of blood sacrifice. Give three blood sacrifice abilities to the blood mage, each with their corresponding spell slot restoration and damage. So you could choose which rank you want to restore. It would be hard to make an automatic system to do that
  6. Hey all, I have a few questions, it might be a bit far fetched to get a reply now that Deadfire is coming to a close, but anyways. Do you feel I should lower cost of abilities? or do you think the balance is pretty good? I would like to do something special for the closing of Deadfire, if I find the time. What would you like to see? How do you feel about special trinkets for each Mystic knight class? Maybe a transformation or a special ability? Do you want me to expand my headcannon for these subclasses, are you interested in me providing some fan-lore for these classses? Thank you all for
  7. TT1 Unique items is a must if you want new items Also, if you want more classes, the class project on steam has a lot, including my More paladin classes, the Mystic knights, and More priest subclasses mods.
  8. Update 3.1 Reworked Umbral Knight to resemble the other two subclasses and added new abilities, such as Umbral Pitfall! Added a silence proc for Luna Knight Spiritual weapon.
  9. I tried every dialog option but couldn't get past this
  10. Update 3.0 Part III: is up :3 Overview: The Sol Mystic is a powerful vessel hunter and fighter. In order to access their fullest potential, the player must use their summoned weapons which grant two powerful abilities otherwise hidden. This encourages resource management since the Sol Knight, even if very powerful will fall short if their resources are incorrectly used. Description: The Sol Mystic Knights are the newest branch of the Mystic Knights paladin order. The Sol Mystics are also known as the Banes of St. Waidwen Martyr. The Sol Mystics became fugitives from Raedceras aft
  11. Update 2.0 Hey everyone, pleased to announce that Part II of my mod is up :} Overview: The Luna Mystic Knight is a versatile warrior and anti-mage, capable of using a abilities that call upon spirits hidden in moonlight. The Luna Mystic can transform into a banshee that is capable of destroying even the most powerful opponents. Description: The Luna Mystic Knights are a branch of the Mystic Knights paladin order of the Aedyr Empire. Luna mystics are tasked with protecting high ranking members of the Aedyr hierarchy. They work as quiet and collected guardians and protectors. Th
  12. Yeah, I have noticed. I think what could eventually be done would be a series of videos covering all the modding basics. Until then, it seems that getting overwhelmed by all the details might be a bit much. I remain largely unsuccessful in my modding endeavours and have engage in shameful mod requests to get the mods I want. Hopefully one day I can correct this. Don't bring yourself down man modding will not come easy at first. Yea I suggest reverse engineering my mods, see how they work and get an idea from there if you are interested in classes. If I have more time I could eventually
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