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Hi, I am currently working on a custom voice set mod, and wondering if anyone could give me some clarification on some things: Why does each voice set have different numbering conventions? (****y: "_ability_cast_0092", Feisty: "_ability_cast_0088", Kind: "_ability_cast_0102")? What do the _v1, _v2, _v3, (attack_40001_v2 for example) files do? Based on their corresponding text strings in chp_common.stringtable I'm assuming they are alternate takes or maybe different parts of the same sequence broken up? What action does _investigate_4001* correspond to? It isn't very clear from entry in chp_common.stringtable what the character is doing only that they'll say: "_investigate_40010" = "Hm?" and "_investigate_40011" = "Huh?". Am I correct that the chatter.chatterbundle file is how the game handles both what files to look for in the folder and how they are used ingame? eg. how long a certain clip should be, when it will be played, how frequently it will be played, that sort of thing. What purpose do the generic_spell_cast*_7000* files serve? Any help would be very much appreciated. Thanks.
Problem: The game will not create save or quicksave files but works perfectly otherwise.System:Windows 7 Ultimite 64bitAMDFX 8350 8core12GB RamNVIDIA GeForce GTX 960Attempts:I have deactivated my firewall.I have deactivated steam sync.I have deleted "locallow" and "local" Obsidian foldersI have checked "My Games" in "Documents" and "Saved Games." Both Have Pillars of Eternity folders.I have verified the integrity of game cache.I have run as administrator.I have run in compatibility mode for Vista and XP.Please help. I've exhausted every other recourse and troubleshooting forum. Please help.
My game crashed at the end of the conversation with the gods, after leaving Port Maje for the first time and heading towards the next main quest location. Game recommended sending the crash files to the devs, so here they are.