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Showing results for tags 'Wounds'.
Chikri posted a topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Hello, I have tried to modify the Shattered Pillar Monk so that he generates wounds with melee weapon and ability damage but can't seem to find the part I have to change for that. So help would be appreciated, and thank you in advance.
Hello friends. I am loving POE2. Only, some "days" ago both me and Xoti got Magran's Leaping Flames and they still kick in (60k seconds gone now, lol) I tried sleeping, eating, feasting, having sex at the inn, boarding ships. Not even the best adventures can heal my character. Can you help me? I think it's a buggy. What do i do? Much love Jacoprog https://imgur.com/a/DcIGpS5
Mazuo posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)Can we get some dev response on whether this mechanic is going to be tweaked or overhauled in the near future? During development it was described as providing a damage threshold sending overflow damage into the creation of wounds which would then cause damage over time based on what was avoided initially. You would then spend the wounds to permanently avoid the damage taken or wait until you had built up enough wounds to spend them on something powerful or to use with a passive talent to increase damage output. As it stands right now, there is no protection to be observed from wounds and they most certainly do not cause any damage over time when in existence. It functions nearly as cipher focus in reverse and is very disappointing because of that.
We learned in Update #9 that the team is working on an "Expert" mode, which will be similar in some ways to Fallout: New Vegas hardcore mode. What kind of features do you hope to see in Expert Mode? EDIT: Also, do you feel any of these features should apply to your followers as well, or just the player character?