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About Theosupus

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    (3) Conjurer

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  1. I like the Fanatic, you can do damage but are also semi tanky. The best debuffer/CC is the cipher but that has to do damage to work. Chanter for sure, most likely a Troub. (buffs and debuffs) Priest (buffs). Wizard (for debuffs) Last slot maybe a second pally for the additional chant, Lay on Hands, actually spec him for using the exhortations, and can off-tank if really needed.
  2. -I've typically found every fight either too easy or too hard; I've yet to find a grey area in any of my play-throughs. -I'm sure It comes down to my own willingness to build a custom companion and equipment template for certain fights though, so I do it to myself. -I started playing theme based characters instead of min/maxing in order to add some challenge and the same thing happened, either too easy or too hard.
  3. I had tons of fun with the fanatic. The hit to crit from the barb w/ "on crit" items and the defenses from the paladin made a great combo.
  4. I tried a SC stalker, the build I used was a one trick pony that got boring fast. Double spear (stalkers & Mohora) + max stealth and survival + whirling strike.
  5. Look at the willbreaker build for some real damage + tankage. But if you really want to cast spells and hit hard I'd do a Warlock as your main and then use Tekehu with the Storm build -or- a herald buffbot w/ sasha's scimitar set as companion buffing as his duo partner. Warlock Pale elf Dump resolve and con, pump perception might int with as much as possible left in dex. Equipment The Willbreaker Mask of the Weyc Charm of bones Devil of caroc BP (intel resist + health on crit enchants) Voidward+Greater regen Boots of the stone The giftbearers cloth Boltcatchers Upright c
  6. I've found the shadowdancer performs very well with most blunderbuss builds (i've done the one handed and dual wield builds in various playthroughs). It shines when you have a rogue providing persistent distraction for them.
  7. FYI; I was doing some further testing and got a pretty fun "power group" together. Main group: 1 Iron hammer 2 shadow-dancer (1 hand blunderbuss builds, one with fire in the hole and the other with hand-mortar) 1 Scout (Mia gun-hawk Arquebus build) 1 Templar (buff-bot/healer build) On the bench to sub in as needed for boss fights: 1 Witch (Sarafen witch king build) 1 Theurg (Tekehu storm build) 1 Marauder (Crit build, using Amra as main) That's 3 to 4 people hitting with deathblows constantly and it was pretty funny, Iron hammer locks them down and calls in the artillery. Mia use
  8. -I've never solo'd with this build so I haven't developed any combat start tactics with him specifically. --The first isle is easy with a party. -This would probably be too aggravating for me to solo with but I will take an hour and check it out. Edit: it's already WAY to aggravating to solo fight with this build on the first island. I think I'll end up sneaking/passively solving it.
  9. They do not stack but having 3 pallys lets you have all three auras up at once. It's also funny to have all three single class Pallys using divine immolation and white flames (healing each other while burning everything else).
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