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Found 6 results

  1. The Iron Hammer This dwarf calls upon his ancestors' spirits to aid him in battle. They surround their progeny while he fights, blurring his outline and confusing, or terrifying, his enemies. He fights defensively and outlasts his enemies by locking them down in engagement and picking his moment for devastating retaliatory attacks. He can engage what seems like a whole screen of enemies (and gets better the more he engages) and provides persistent distraction to the whole group, making them all flanked and open for deathblows (including his own ripostes). If you pair the Iron Ha
  2. =================================== Armorbreaker =================================== Difficulty: PotD v. 2.01 -------------------------------------------------------------- Solo: untested -------------------------------------------------------------- Class: Devoted(Estoc)/Streetfighter -------------------------------------------------------------- Race: Human, Hearth Orlan (party play) or whatever, preferably not Godlike, as there are 2 good helm picks for this -------------------------------------------------------------- Background: Old Vailia - Dissident ------------------------------------
  3. Here is a build I am thinking about using for my MC in my next playthrough, on PotD difficulty with upscaling, Turn Based mode. I'd appreciate any constructive feedback! I also want to turn this into a proper build, since there are so few 5.0 Turn Based builds out there. So, I'll be editing this post as I (hopefully) get feedback. Fighter/Rogue (Swashbuckler) Subclasses: Devoted/Streetfighter Race: Human Background: Aedyr, Mercenary Weapon Proficiency: Greatsword (Alternative option: Morningstar) Attributes: 18 Mig - 10 Con - 12 Dex - 18 Per - 12 Int - 8 Res Skills: Mecha
  4. There's nothing, then a glimmer... Then you're dead! Build Name : The Glimmer Man Class : Swashbuckler (Fighter/Rogue) Subclasses : Tactician/Assassin Introduction : Pure sniper build using the interraction between invisibility and Brilliant Tactician. Firearms ensure that you can use Smoke Veil instantly and avoid any damage. If you don't play with Berath's challenge activated then Smoke Veil will just end the fight - use it at max range, run out of the enemy's sight, then restealth and come back to finish the target. The build starts working as soon as you get Smoke Veil
  5. [totally new to these forums so I apologize in advance if I'm missing any conventions about sharing builds or in the wrong forum with this post ] Out of the night when the full moon is bright comes the Watcher known as Zorro! The Huana huddle together in the center of their village, parents putting on brave faces as they hold whimpering children close. Cloaked figures with swords drawn advance on all sides, wicked intent written on their faces in the dim torchlight. Vailian mercenaries, Rauatai soldiers, Crookspur thugs - whoever they are, they mean to do evil on this night. But ju
  6. It would be great if someone could shed some light on how Obsidian plans to incorporate this aspect in the game. I always roll a thief/assassin character in cRPGs and I am curious how it will turn out to be in PE. IMHO, BG2 had a very satisfying feel for the assassin - picking the right tools, items and skills, you could one-shot very hard foes before they got a chance to react. After that, you were kind of useless unless you had invisibility potions or items to do another stab, or it was running in the fog to re-stealth. The principle was very good and mostly satisfying but there
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