Jump to content

Search the Community

Showing results for tags 'Beta'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Obsidian Community
    • Obsidian General
    • Computer and Console
    • Developers' Corner
    • Pen-and-Paper Gaming
    • Skeeter's Junkyard
    • Way Off-Topic
  • Avowed
    • Avowed Speculation
  • Grounded
    • Grounded: Announcements and News
    • Grounded: General Discussion (NO SPOILERS)
    • Grounded: Stories (Spoiler Warning!)
    • Grounded: Technical Support (Spoiler Warning!)
  • The Outer Worlds
    • The Outer Worlds: Announcements and News
    • The Outer Worlds: General Discussion (NO SPOILERS)
    • The Outer Worlds: Stories (Spoiler Warning!)
    • The Outer Worlds: Character Builds & Strategies (Spoiler Warning!)
    • The Outer Worlds: Technical Support (Spoiler Warning!)
  • Pillars of Eternity II: Deadfire
    • Pillars of Eternity II: Deadfire Announcements and News
    • Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
    • Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
  • Pathfinder
    • Pathfinder Adventures: Announcements and News
    • Pathfinder Adventures: General Discussion (No Spoilers!)
    • Pathfinder Adventures: Characters Builds & Strategies (Spoiler Warning!)
    • Pathfinder Adventures: Technical Support (Spoiler Warning!)
  • Pillars of Eternity
    • Pillars of Eternity: Announcements and News
    • Pillars of Eternity: General Discussion (NO SPOILERS)
    • Pillars of Eternity: Stories (Spoiler Warning!)
    • Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity: Technical Support (Spoiler Warning!)
    • Pillars of Eternity: Backer Beta
  • Pillars of Eternity: Lords of the Eastern Reach
    • Lords of the Eastern Reach: Announcements and News
    • Lords of the Eastern Reach: Speculation & Discussion
    • Lords of the Eastern Reach: Kickstarter Q&A
  • Legacy (General Discussion)
    • Alpha Protocol
    • Dungeon Siege III
    • Neverwinter Nights 2
    • South Park
    • Star Wars Knights of the Old Republic II: The Sith Lords
  • Legacy (Archives)
    • Alpha Protocol
    • Armored Warfare
    • Dungeon Siege III
    • Fallout: New Vegas
    • Neverwinter Nights 2
    • South Park
    • Tyranny

Blogs

  • Chris Avellone's Blog
  • Neverwinter Nights 2 Blog
  • Joshin' Around!
  • Adam Brennecke's Blog
  • Chapmania
  • Pillars of Eternity Backer Site Blog
  • Pillars of Eternity Support Blog
  • Pathfinder Adventures Dev Blogs
  • Obsidian Marketing and Market Research Blog

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


MSN


Website URL


Yahoo


Jabber


Skype


Location


Xbox Gamertag


PSN Online ID


Steam


Interests

  1. Where are the various youtubers getting the pre-release for new(er) content? We, at least on Steam, are "early access" yet those items are not available nor is the option to "opt in" to a beta available.
  2. TL;DR - I love the turn-based system on the whole and would choose to start PoE III in turn-based mode if it comes with that option. I hope the devs will take some time to have some fun with exploiting the new options in terms of counter-play by making combat at the higher difficulties more punishing not by simply inflating numbers, but requiring the proper response to certain actions (interrupts, movement, prioritizing the right targets) --- Intro: When I first played PoE II I felt its combat (and combat balance) was it absolute weakest point. On PotD I mowed through enemies,
  3. Loving the turn-based combat. I put 16hrs into yesterday!! There seems to be promblems in the Brass Citidel area. Ive had the game crash on me severals times today. Cant get in over 5mins of play time in the area. Theirs also an issue that animations during conversations freeze and you cant choose dialog options, but the space bar will make the characters say random things without knowing what they are responding to. If someone could post a Dropbox link.. Along with easy instructions I can send the error report. Or tell me what files to attach below.. Thanks
  4. This is admittedly a very minor thing, but it can be misleading to annoying. While using the Turn-Based combat, just about every time I mouse over a target to check the chance to hit the character makes their comment about it not going to work. They'll say this even in cases where there's a 100% chance to hit and they'll be doing 130% damage. Not sure what the criteria is for them to say their comment, but it doesn't seem to make sense in a lot of the cases.
  5. Hello, I am not sure if this actually working and just not showing up in calculation representation but mob stance and armored grace are not showing up when hovered over in calculation. Fighter/ Paladin is wearing Gipon Prudensco so it should be at 20% which pic is showing 7% for armor but I does not look like it is calculating correctly as shown.
  6. Hello, I was testing some of the new abilities and I can not get the summoned fists to work in a way that makes sense. First the main hand attack is not applying 20% raw damage on hit. Second is that when the off hand does the damage calculation for the raw buff it is lower than 20% and doesn't seem to scale properly. My understanding it that from previous on hit+% bonuses is that they calculate from other damage bonuses as well(though based on their smaller base damage). Here at the base power level you learn them(3 I believe) they are doing slightly less than 20% but at power level 7(in p
  7. The first Blight you encounter in Rymrgard's Realm in the Animancy tower doesn't trigger combat, attacking it is similiar to attacking a totem/ward out of combat. Entering the first floor from the Second floor of the Port Maje Tavern causes a glitch where you are unable to walk through the tavern itself, save for a small area near the stairs. Similiar Pathing issues in the Engwithian digsite after the fight with the Drake & Panthers where Xoti and Player character were unable to walk through the Center circle of the Digsite. Xoti ended out clipping through the Ramp/Staircase leadin
  8. After switching my companions in a bar, or after getting a new companion (Mirke, in my case), the new companion that is being switched in spawns way off the screen, and can't reach the door to exit with the team, requiring a reset:
  9. Have made a thread for this as it's now confirmed to occur for more than just myself - it appears as though companion relationships are bugged in the beta patch. More specifically my PCs no longer get hit on automatically by either Tekehu or Maia Rua upon reaching level 1 or 2 - including Maia acknowledging any other relationships. I can however follow the Aloth track (oddly even if I just state we were only friends in his initial friendship talk). I'm not sure if the game is locking my PC into the Aloth track automatically, or the initial dialogues for others aren't firing for some reason
  10. The latest patch seems to have broken something in the subwindows for setting Conditions and Abilities in the Behaviour Editor, as I shall describe: You cannot select any ability or condition (clicking them does nothing most of the time, neither are they ever highlighted), scroll down with either the mousewheel or the bar itself or even close the window itself without pressing "esc" - in fact, clicking anything on the screen, in or outside the window, is ill advised as it might randomly spawn dozens of duplicates (which go away when pressing "esc", fortunately), but not crash the game itse
  11. Horns of the Bleak Mother helmet icon is missing in the latest beta update, 1.1.0.0058.
  12. A lot of issues appears to be fixed in the brazilian traslation of the game in this patch, and for that we are very thankful! But there some big issues that affects the understand of the game mechanics and need to be fixed ASAP: *STRENGH: It's listed that it only affects Weapon Damage and Fortitude, not that affects overall damage, healing and fortitude. *RESOLVE: It's listed as if affects Healing and Spell durations in a negative way, not that affects "HOSTILE" effects only. *Insight and Perception: Both are translated in the very same way, confunsing the player a lot during interactio
  13. Hey you bunch of faithful gamers, We decided to slip one more patch in! The patch will be available on the Beta Branch of Steam for a few days. Please jump in and let us know what you think. The patch will go live soon after that. Patch contains; - Fixed an issue with the Company Captain's Cap confusing party members when they cast a buff/heal spell. - Realized we went a little overboard on the Deadfire Uniforms. We knocked the defenses they granted from +20 to +9. - Added optional analytics. This is just simple data collection (where parties wipe, which classes players cho
  14. [FIRST ROUND OF FEEDBACK] Feel free to Share your Goodies & Baddies. The Good : Might // Resolve coming back 2 Pts when reaching new Power Lvl for Single Class characters Speed Sliders // Overall Pace of Combat improvement // Casting Times. Ship Combat per Turns instead of per Rounds feels better to me. UI Improvements [Empowering, Uncheck Inventory Items, Etc, looks prettier] More Passives ! [Overall but Specially for Spiritshift Subclass who needed this the most for me] Optimization : The Game's loadings were already Quick. It now loads even quicker, & goes back to the main s
  15. Hey you bunch of sensatinal gamers, Our update is now live! To gain access to the Backer Beta, visit this (Forum Link) for step by step instructions. This is a Beta and will most definitely contain a few issues. Please report any issues you find here (Forum Link). We spent a long time going over everyone's feedback from the last BB Update and changed quite a few things around. You'll notice this patch is almost entirely system changes. A full breakdown of the changes are listed below. Jump in and definitely keep the feedback coming. NEW CONTENT Please note that older saves will n
  16. I've taken a look at how Attack/Action Speed works in Deadfire, and will list the aggregated info in this thread. First of all here are the main differences between Beta2 and PoE1: - weapons' recovery duration (on average) was doubled - but they now have almost halved attacking duration - reloading weapons no longer have recovery phase at all - weapons deal damage right at the end of attacking phase (instead of doing that somewhat in the middle of it) - in PoE1 we could "abuse" Quick Switch and skip recovery of firearms along with reloading. This is not possible in Deadfire even
  17. So, as Josh stimulated us to try different casting speeds ourselves, and since I've already been tinkering with those for awhile (props to Andrea for the idea) I think I would share these modifications for everyone willing to try it. I've made 2 mods: - BetaSpeedMod - it changes the values of casting and recovery categories, and also adjusts several selected spells - BetaBalancingMod - it includes the above, and also has a few balancing changes. This is still a WIP and I am experimenting with these. Here's the full changelog: - BetaSpeedMod: - BetaBalanceMode: H
  18. Would a kind soul amongst you write a small piece about the state of ciphers in the beta? OFFS! One cannot edit the title. Of course, it should say "State"… ☺
  19. So I've been playing a paladin in the beta and I'm having a great time though there are some aspects I'm missing. I'm hoping there might be a return of paladin order exclusive talents similar to the ones that were in the previous installment, especially for the Shieldbearers. Right now I'm playing a Shieldbearer and they seem kind of bland compared to the other orders, while seeming much more worthwhile when they had access to Shielding Flames and Shielding Touch. Maybe we could acquire these talents in the 10-15 level range as to make the starting bonuses shine more in the beginning?
  20. Hey you bunch of affable gamers, Our update is now live! To gain access to the Backer Beta, visit this (Forum Link) for step by step instructions. This is a Beta and will most definitely contain a few issues. Please report any issues you find here (Forum Link). Backer Beta Builds where and when? Mac: Steam and GoG are live now Win: Steam and GoG are live now Linux: Steam and GoG are live now We have some pretty hefty patch notes for you. Below you will find; New Content, System Changes, Bug Fixes, and Known Issues. NEW CONTENT Prepatch (Build 4) saves are not compatible an
  21. The new split of damage from Might to Strength and Resolve doesn't make a lot of sense to me. Why not add Spell damage to Intelligence, since it is such a staple spellcaster stat in most roleplaying games, and move Duration or Area Increase from Int to Resolve. This could be explained that your character's strong presence/willpower amplifies the effectiveness/duration of effects or extends to a larger area. I think these stat changes would be more roleplay friendly and would still make all stats desirable and useful.
  22. Another live stream today at 4 PM PST (2 AM East Europe timezone). https://twitter.com/WorldofEternity/status/941055183517130752 Sneak peek of the new beta update.
  23. What! More fixes, We've fixed a bunch of issues (well mainly BMac). If everything goes alright we will push the 3.04 live for all the enjoy sometime next week. Any other serious issues that come up will be addressed (Kraken having 0 DR) but other than that this will be it for the foreseeable future. A huge thanks to everyone for your feedback and testing, you 'heroes' know who you are. Keep the feedback coming, we will be reviewing the feedback answers up until the patch goes live for the contest. Winners will be announced a few days after. Bug Fixes; - Sul attacking her own prid
  24. Hey you (bunch of inquisitive gamers) 3.04 is going into Beta tomorrow 10/4. This patch will have quite a few fixes and 1 balance change. We will be having some sweet prizes for people that participate in the Beta. We will announce the prizes and what you can do to get them tomorrow with the Beta. Here are the complete Patch Notes
  25. 3.03 Beta Update 'On Hit' weapon procs now function correctly. Fixed multiple issues with companions auto-level up (thanks Hamskii). Fixed an issue where characters would stay invisible when using Cape of the Master Mystic. Added a missing hatchet (thanks nem0).
×
×
  • Create New...