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Showing results for tags 'megaboss'.
Megabosses have been discussed a lot for being too different from other encounters. And overall a bit tedious. This is not that they are simply harder, it's that they rely too much on sustainable/renewable builds and often deny a whole bunch of abilities or builds. Therefore, they only favor few tactics. Many of them are cheesy ones that I nerfed by my balance mod.I know that Phenomenon (one of the author of Community Patch) wanted to tweak Megabosses for less HP. After a feedback about my mod, I now wonder the same. If only a few builds can beat them it might be annoying, especially for Solo runs (people tend to be completionnist you know). That's why I wanted your opinion about the subject. If I lower their HP, I might consider buffing them in other ways (More Accuracy, PEN, new effects ?). My goal is to make them more interesting, not simply easier. Dorudugan might be the most critical case. Not sure there is even a problem with Belranga, Auranic or Hauani O Whe (even if less HP can make them less tedious). For Dorudugan, I think the following could be nerfed : 1) Less HP 2) Resistant to Perception instead of Immune. 3) Only 32 RES (-66% negative effect duration instead of -75%) 4) Can be interrupted. But I'm not sure what could be buffed to keep him challenging. Maybe something to counter summons spam more easily ? What is your opinion about this ?
Hi all, I've been having a world of trouble against Sigilmaster Auranic, mostly due to my MC Marauder, which is great for killing Auranic himself, but basically does nothing against the sigils. My main strategy was to equip Scordeo's Edge and Slayer's Claw and stunlock him with interrupts. It worked... until he decided to activate all of the sigils at once. The bizarre thing is that using all the sigils is an active ability, and my MC was interrupting him, this with him at 0 health, but he wouldn't die before activating it. Then only AFTER he activates all the sigils he can be killed, and everything goes to ****. Was someone able to kill him bypassing his "last stand"? Maybe with the soulbound dagger?
Alright i've been hearing a lot about this build and I'd like to know which race/subclasses armor etc. I mean it's heavy armor right or? And which stats should you max like Con or? Also which weapons are good? I'd like to know because i'd like to face the megabosses with 5 of these herald builds just for fun Thanks in advance!
Looking for the "Infernal Construct," already downed the "Wizard Savant." Looked everywhere it feels like.