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Showing results for tags 'megaboss'.
Megabosses have been discussed a lot for being too different from other encounters. And overall a bit tedious. This is not that they are simply harder, it's that they rely too much on sustainable/renewable builds and often deny a whole bunch of abilities or builds. Therefore, they only favor few tactics. Many of them are cheesy ones that I nerfed by my balance mod.I know that Phenomenon (one of the author of Community Patch) wanted to tweak Megabosses for less HP. After a feedback about my mod, I now wonder the same. If only a few builds can beat them it might be annoying, especially f
Hi all, I've been having a world of trouble against Sigilmaster Auranic, mostly due to my MC Marauder, which is great for killing Auranic himself, but basically does nothing against the sigils. My main strategy was to equip Scordeo's Edge and Slayer's Claw and stunlock him with interrupts. It worked... until he decided to activate all of the sigils at once. The bizarre thing is that using all the sigils is an active ability, and my MC was interrupting him, this with him at 0 health, but he wouldn't die before activating it. Then only AFTER he activates all the sigils he can be killed
Alright i've been hearing a lot about this build and I'd like to know which race/subclasses armor etc. I mean it's heavy armor right or? And which stats should you max like Con or? Also which weapons are good? I'd like to know because i'd like to face the megabosses with 5 of these herald builds just for fun Thanks in advance!
Looking for the "Infernal Construct," already downed the "Wizard Savant." Looked everywhere it feels like.