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Found 15 results

  1. I'm not sure if anyone already brought this up but I know there are at least two fan versions of the map of Eora on the internet, and it looks like nothing official has been released yet. Whenever someone asks for a map of the world, they get directed to one of the fan made pictures. But. I've been running around Brass Citadel today, and I saw this in the Officer's Lounge on the hazatoha table: It's in the game so I'd say it's as official as it can get. As for the lands themselves, my guess goes as this (sorry for the sloppy paint edition): What do you think?
  2. What is your best build for exploring the world and story? Priorities: 1: high frequency of unlocking dialogue that give extra insight into how the extra-dimensional and Godly parts of the world really works. 2: high frequency of unlocking dialogue that give extra clues and insight into what goes on behind the scenes of the story. 3: a strong combat build within the above framework. 4: above criterias > melee characters > ranged > support 5: I find it hard to play cruel characters and goody two-shoes This site can be provide clues: https://wiki.fireundubh.com/deadfire/di
  3. So in my last post I complained about how badly the characters, namely Pallagina and Xoti, were written. To balance things out i wanted to complement this game on its worldbuilding. The factions and cultures are extremely well drawn. I have trouble deciding whose vision to side with. It all seems very realistic and there is very little if any bias weaved into the narrative. Brandon Sanderson once said something to the effect of 'there are two kinds of writers, worldbuilders and character writers. I think Obsidian must just do a better job at he worldbuilding. There are noble natives with backw
  4. Pillars of Eternity has a lot going on within it. I find it incredible that they got as much interconnected lore working given the time they had. Me thinks Josh and others had been day dreaming some of these things for a long time! For me I love that it's set in a "New Word." Age of Sail and Colonization and all that. Where old established cultures are confronting complete unknowns, in every imaginable form. Isolation on the frontier, colonial conflicts, lack of or imperfect law of land. Especially since it's exploring this era of history from a fantasy perspective. For me it's just a very
  5. Inspiration: https://drive.google.com/file/d/0B6lvvHuuI4kZaHJqejNYNThrems/view?usp=sharing Interpretation: https://drive.google.com/file/d/0B6lvvHuuI4kZOEFlNWh3QjVITXM/view?usp=sharing In case if it is not obvious enough,I traced in game icon of a globe (presumably of Eora itself). Because of a heavy pixelation this mockup is in no way geographically correct in details (hense why I call it interpretation). Still I hope it can give you some shape of the world we all love and play. On the drawing you can see the Sun,two moons - Ondra's Beloved and The Black Runner plus the third,
  6. I hope we'll get to see a very lot more of Eora. When you take a look at the map, it is so promising ! http://pillarsofeternity.gamepedia.com/Eora If this, is going to be 3D, I'll be even more disapointed if the Game doesn't feel really Big. Let's not care about a lot of "Travel time" between Quests blabla... Give us a mount, I wanna visit Eora. The Size of a Map is only defined by : Lengh x Width x Height, so... What's the matter ? Make it huge, (emphasize around the height ?). In any case, a ton of Hype & Hopes are happening here Godsidian is working out.
  7. You all know what I'm talking about. The fourth Jurassic Park film that has been in the works forever. That Speilberg himself wanted to direct, but isn't. Well, now it is a reality. Coming out June 12th of 2015, and there's no thread about it yet? What a bunch of losers you all are. No, really, I love you all, don't ban me. I'm sure by now you've all read the spoilers (which are probably true), and have seen some videos. What we know: - Chris Pratt is in it as an awesome guy. He's a dinosaur trainer, and Owen is a mix of Malcolm and Grant. He lives in a shed and trailer combo a
  8. Not sure the best way to go about asking these questions, so here they are. I'm working on finalizing my item submission and want to make sure the content is consistent with the world and lore. I've read through the wiki and while it is very helpful, it didn't touch on these (that I could see). Could someone (like an animancer) in the PoE world perceive a shattered soul cycle? Would it be possible within the lore for someone like that to know if this happens to another person? In the PoE world, is the construct of marriage similar to the real world? Particularly in The Dyrwood and Vailian
  9. Catching up on news, I ran into this article on RPS this morning: http://www.rockpapershotgun.com/2013/12/14/obsidians-bold-future-eternity-meets-skyrim-a-second-ks/ I'll now quote the article, which quotes Feargus , "What Iā€™m trying to figure out is, how could we make something that is more like a Skyrim for PC ā€“ forget console for now ā€“ with the engine we made in Unity for Eternity? Where we are with our conversation, quest, data editors, and all of that. If we were careful about scope and let Chris Avellone go wild with creating a new world, more of an open world, what could we do?"
  10. Hi! Wanted to first say what an amazing piece of art. Good job. It is very beautiful. I've looked at it with a zooming glass, just because I appreciate the detail you managed to capture half a face in the waterfall as well, an angry God perhaps? Maybe even a statue in the waterfall which the water runs off from? No matter. The rock just next to the boat looks like a bearded man's head as well. Has the thought struck you about one big world? One giant canvas? How intriguing does it seem versus the workload it naturally presents? Out of the scope or possibly a reality? A sandbox pain
  11. The Event happened, you've finished the prologue, you're in an open world. In Baldur's Gate you could go straight to Nashkel, or go to the Friendly Arms Inn (or explore the world as you saw fit). Nashkel and the Friendly Arms would still have been there for you. What if you had a 3rd path you could've taken, which would be "Your" path (the Characters path, the story/main-story) and you can explore Nashkel, help out with the mines, if you wanted to. What if the entire story with Sarevok could've been a side-quest and you, the character, has a bigger purpose than that. Back to the fi
  12. I've been thinking about the kinds of creatures and monsters which might inhabit the world of Project Eternity while adhering to the themes and the nature of the world. Here's a few main "types" I've come up with: 1. Soul-Swapped These are wildlife or people that have accidentally been assigned or possessed by other souls. Perhaps a person's soul was accidentally transfered to an animal, and both the physical animal and soul within become changed and twisted over time. This should allow an interesting menagerie of were-creatures - some good, some aggressive, while still adhering to the "n
  13. Wondering if people are as interested/excited as I am about the possibility of a physical almanac. If it can't be included at higher tiers like 500 for free, then I am surely willing to pay a little extra in order to secure one. Up to $50 I'm willing to part with for a Physical Almanac. Interested in perspectives of all, but especially higher tiers of 500 and above and their willingness or non willingness to part with a little more cash for a Physical Almanac.
  14. My brother and I have both played through Baldur's Gate 1 & 2 countless times since we were teenagers, and we were debating the other day about which we prefer. We both more or less agreed that BG2 was an improvement on BG1 in pretty much every area: storytelling, combat, NPCs, classes and character specialisation etc etc. But despite all of that, in a way I still prefer BG1 for one reason: the immersiveness of the world, due to the inclusion of 'unimportant' zones across the world map. In case you haven't played either game, compare these two maps: In BG2, if you want to g
  15. Alright, this is more of a specualtion thread. So, we know that choosing your race will strongly determine your position in the world. Prejudices against races will be different in different lands, somewhere humans rule, somewhere they are hated. Also there have been hints that your class might have a minor influence, as to mages might be hated by some groups etc. And that pushes us to the question of gender. As of late most developers, who implement gender choice in their game, tend to make the game indifferent to this choice, making it little more than a cosmetic one. Sure, your roma
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