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  1. I would like to propose three different DLC ideas that would make the game repayable and a ton of fun for end game. [1]- I propose that the player be allowed to upgrade rooms in their ship in order to recruit non companion NPC's *The player could recruit NPC's such as the Chef or Ex-Merc *These non-companion NPC's would be available to recruit after end game. *These non-companion NPC's would send the player on randomly generated quests (eg hit quests or material gathering). *These non-companion NPC's would also be able to be dropped off or sent out to gather certain re
  2. So from playing the game on release on the Xbox, I feel these things need to be added: 1. When you place a 3 beam Weed Stem Scaffold attached to stairs, the Triangle floor plate actually stops you from walking smoothly off the stairs onto it. You have to jump. Frustrating! 2. The mint Tub is not accessible at all, yet you can break the odd mint but not claim any of what breaks off if its too far in. 3. Could it be possible to craft lights that can attach to the walls of an Ants Nest. You can add them to a certain point but i'm guessing you cant build below a certain point
  3. Dear Obsidian In response to your fantastic game, please consider my priority list for The Outer World 2. Please please include; Customisation of the SHIP! or possibly the ability to build a ship from scratch!? A Player Home: How about we can terraform a moon and build a settlement/moon base? Implement some of the 'build' software from Grounded? More of ADA! And generally more of everything! More planets, moons, stations - a new star system maybe? Awesome work! Love this game! Everyone boycott Bethesda and all hail Obsidian!! P.S. - P
  4. Obsidian, I just want acknowledge, How awesome you guys are. I literally have been waiting and searching for a single player game, that has an interesting story and writing since the Witcher. I have to say Obsidian you knocked it OUT of the park with The OUTerworlds. I think I can speak for a lot of people when I say this, Thank you so much. Thank you for putting so much hard work and effort into this and every game you do. I will forever be, playing Obsidian games for the rest of my life. You guys are what we want out of the gaming industry right now, you made a game, put so much in it,
  5. I see what you did there Obsidian team! I didn't see anyone else mentioning the Tossball cards as Obsidian members. After inspecting the cards, I noticed that they looked very 'life like' so to say, so I pulled up a recent Obsidian team photo, and see if I could match any Tossball card players with the Obsidian team. Sure enough, there they were! Really dig that you guys put you yourself in here! Keep it up! Regards MJ
  6. So i'm having this issue as shown in the image. Allow me to get to the point. I have tried every single troubleshooting issue i have done back when i was having a similar issue with Gears 5 in September. I even ran System File Check via elevated Command Prompt (sfc /scannow), and after fixing some "integrity violations" as it puts it, it didn't solve this issue either. I am currently reinstalling the game, but i highly doubt that it will work regardless, because it seems like when a game/app doesn't work on the Xbox App/Windows Store, it REALLY doesn't work no matter what i try on my end.
  7. I just wanted to personally get on here, which I don’t ever do for any game, and tell you guys what an amazing world, what an amazing game you guys have all created, it’s truly breathtaking and inspiring! the freedom of choice, the stories, the dialog, the combat, all of it, just truly is everything that has been needed in the gaming industries for years. helluva job team, helluva job!! thank you all for the work you put in, the countless months, hours and years you all put into this game, it shows that you care deeply for the world and people in the game, and outside of the gam
  8. So in my last post I complained about how badly the characters, namely Pallagina and Xoti, were written. To balance things out i wanted to complement this game on its worldbuilding. The factions and cultures are extremely well drawn. I have trouble deciding whose vision to side with. It all seems very realistic and there is very little if any bias weaved into the narrative. Brandon Sanderson once said something to the effect of 'there are two kinds of writers, worldbuilders and character writers. I think Obsidian must just do a better job at he worldbuilding. There are noble natives with backw
  9. Greetings, Obsidian fans. Wouldn't it be the greatest thing if they made a sequel to Arcanum? http://store.steampowered.com/app/500810/ Of course this time it would have to be a much more balanced game than the original, however awesome it was
  10. Okay so apparently Eders writer resigned or was resigned. From what i gathered its because on reddit subreddit Gamerghazi identified him as man who wrote those posts http://i.imgur.com/n8Moni6.jpg (there is suspicion that someone on RPG codex snitched on him) Now i normally i wouldnt be one questioning employee resigning over controversy but in current societal atmosphere and Obsidians mishandling of the Limerick Incident it think its reasonable to ask if Similar case happened again. Especially considering this is not stupid Limerick that isnt going to impact the game But Write
  11. Hi Folks, I just signed on to the Obsidian forum. I am a backer at the Pillars 2 :Deadfire Fig campaign. It has come to my attention that Obsidian has shown some interest in making a game in the Arcanum universe. Activision owns the IP. I have made a petition at change.org. For the time being the petition results will be forwarded to Activision's Investor Relations Department. The information can be found here. http://investor.activision.com/contactus.cfm I have been in contact with them by email notifying them of the petition. I feel like there will be a lot interest in this here. Plea
  12. July 11th, 7:30pm-8:30pm The day after Fargo and Feargus do their talk. Anyone going?
  13. Anyone going to E3? Or, more importantly, is anyone going to the PC Presser? What are you most excited for? What do you predict?
  14. This thread about Skyforge - yet another Korean Russian online game. Pro: Setting. Just cool. You can become a god (all Western "epic" games are not so epic for megalomaniac Russians who constantly dreamed about immortality and godhood in their philosophical/political movements as cosmisms/futurism (or about destroying of Universe in nihilism)). Visual. Look styled and cool. Interesting Classes. Partnership between playersLeveling, exp, skills etc is very good Arenas No craft Contra No plot - sandbox. voices are terrible Grinding - gameplay is boring (if you don't like Korean
  15. I'm pretty sure that the reason that Thaos comes in and messes it up regardless of what you do is Obsidian trying to explain what it was like working on their previous games.
  16. So.. I'm sitting here by my computer chilling, drinking some rom + coke and playing PoE (20 hours in). It's 4.00 am in the morning in Denmark.. This game is outstanding! I just want to thank Obsidian for creating such an exiting RPG. And to IGN and other critics whom's thoughts on this games graphic design sounds something like "outdated, old, 'not-3d'... - just stop.. - The Art work (scroll-cut-scenes-stuff) is simple and well done - Interface UI is superb - The 2D level design merged with 3D elements is beautiful. Actually the graphic and atmosphere is a lot better
  17. Back in 2012 i think it was I was starved for a real classic RPG. And I mean real starved. Then a newsarticle in a national newspaper here in Norway suddenly made me aware of two things: That there was something called Kickstarter and two: Obsidian was gonna do a new, interesting game on it, named Project Eternity. The first thing that hit me was the strange project name, but knowing obsidian for their fantastic games i read it through and got very much intrigued. This was the kind of games Ive had been waiting for, for...years! This was before the release of the BG1 and BG2 enhanced enditions
  18. I believe we don't have any details about it, but let's speculate a bit. I think this time they will try SciFi or Space Opera setting, I also believe that they will use the Pillars engine, as it will reduce time and money needed for the project. Do you think it is possible for them to license some property or they will try once again to create their own?
  19. Dear Obsidian, So here we are. 2012 seems a long time ago, doesn't it? I found out about it while playing Diablo 3 with Gftd1. He mentioned PoE in chat. I logged off and checked it out. I backed it pretty soon afterwards. So, now we're on launch day here's my two pence FWIW. They say no feedback is bad feedback. Which is, of course, utter bollocks. I've watched the first two parts of your video about developing PoE. Even a horrible old bastard like me was moved by your passion. OK, I was only moved a little bit, but for me that's progress. Anyhow, it was great being even a tiny par
  20. I think that most backers and especially fresh buyers are unaware of how much has Obsidian accomplished with the funds and the time they had. Let me make a list. Chiseler of the World Just look at this map, crafted with love, care, and chocolate cookies: Here are two pages as free excerpt from the Guidebook Part One (courtesy of Dark Horse Comics), and there is a shorter, but still satisfying Almanac available. Elaborate histories, raging deities, conquests, myths, jokes, -- the lore of Eora, and within it, the Eastern Reaches is as rich as fantasy book sagas, and accompanied by hand-dr
  21. - Too much content, do people really care about so many classes and so many plotline replays, which frankly, only the tiniest portion of people would ever consume? - You focused on the quantity of the content, not quality. - By focusing on the quantity instead of quality, you tricked people into this illusion of false dichotomy, that they will enjoy more content even if it is poorly realized, and in the process rendering yourselves as hardcore old-school developers who care about deep gameplay mechanics and story. - Why not 6 classes instead of 11 ?? Do you really think that gamep
  22. Obsidian recently came out and said that they still have an interest in making KOTOR 3 or a Star Wars RPG for that matter. To get that published it would require EA's consent due to them owning the rights to publish Star Wars Video Games. I was just curious if Obsidian could use EA Origins crowd funding service thing which has them publish your game as long as it's crowd funded but obviously since it's under the Star Wars name Obsidian would directly have to communicate with EA on business matters. If anyone from Obsidian reads this it's worth a try to ask EA! (easier said than done.) Anyway
  23. So Avcon is apparently a gaming/anime convention in Adelaide July 18-20. I was asked by a friend to attend with them, at first I wasn't too interested as I didn't think there would be anything/one worth seeing(who comes to Adelaide?). However when checking the guest list, I saw the Mr Chris Avellone is a guest and is holding a Q&A. So surprise I'm now going. So my question in this? Anyone have any good questions they would like me to ask? (Assuming I get the chance)
  24. Hey everyone, I just stumbled across this article and wanted to bring it to the attention of Obsidian and their supporters. Its a detailed, four part essay on why Bethesda should license Obsidian to make an Isometric Fallout game. Would love to hear some comments from the developers! Part 1 Part 2 Part 3 Part 4 Enjoy!
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