- Too much content, do people really care about so many classes and so many plotline replays, which frankly, only the tiniest portion of people would ever consume?
- You focused on the quantity of the content, not quality.
- By focusing on the quantity instead of quality, you tricked people into this illusion of false dichotomy, that they will enjoy more content even if it is poorly realized, and in the process rendering yourselves as hardcore old-school developers who care about deep gameplay mechanics and story.
- Why not 6 classes instead of 11 ??
Do you really think that gamep