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Found 6 results

  1. Hello there, I've just bought PoE and was full of anticipation. But after creating my character, the game keeps crashing.. It crashes to desktop a few seconds after loading a savegame - I couldn't play further than to the first wolf. This happens with the "game is not responding" message. I already verified the game files via steam and observed the takes manager while "playing": CPU won't go higher than 50%, memory won't go higher than ~1,2 GB. The video card driver is up to date. I attached my system specs and the output log (should be playable with windows 10 64bit). Does anyone know a w
  2. I need help, I've tried reinstalling, I've tried Confirming Cache and nothing seems to help. Crash instantly no splash screen. I purchased the game via GOG.com and installed via GOG Galaxy. I played for a short time a day ago and since then I have gotten nothing but the instant crashes, I made no changes to my computer before or after. Attached are the last created crash documents and the DXdiag file for my computer. DxDiag.txt 2018-04-29_012728.zip
  3. 24 hours ago I bought 4,000 gold in game. When it didn't show up as credited, I thought that perhaps I had somehow not completed the purchase so I tried it again. A day later, several restarts of the app and the update to the news app release I still haven't seen it credited. I have the Apple Store in app purchase confirmation Email so I know both purchases went through. How long does it usually take to appear in the game? I can submit a screenshot of my purchase to confirm if needed.
  4. So, I was having issues with my PC, and finally it failed. I can't figure out what's wrong with it, seems like everything is. Before I just junk the mobo I want to be 100% sure it's faulty. Here's what happened in chronological order, maybe some of you guys can help me diagnose this thing. 0. Installed a new CPU (Intel Core i5 3570K). For a week everything seemed fine. Here are the new specs: Intel Core i5 3570K (brand new) Corsair 8 GB DDR3 1333 RAM kit (cmv8gx3m2a1333c9) (2x4 GB) (3.5 years old) nVidia GTX 550 Ti (4 years old) Thermaltake Toughpower XT 575W PSU (3.5 years old) 2x
  5. - Too much content, do people really care about so many classes and so many plotline replays, which frankly, only the tiniest portion of people would ever consume? - You focused on the quantity of the content, not quality. - By focusing on the quantity instead of quality, you tricked people into this illusion of false dichotomy, that they will enjoy more content even if it is poorly realized, and in the process rendering yourselves as hardcore old-school developers who care about deep gameplay mechanics and story. - Why not 6 classes instead of 11 ?? Do you really think that gamep
  6. I've been thinking about this for a while. It's one of the many things I think have been lost over the last two decades: The ability to fail and continue the game. Now, for the main quest this is obviously the end. But in a content rich environment it should be perfectly OK to have the player easily fail their tasks and yes, have doors close on them. One of the major problems with games lacking challenge these days is that a player failing a quest or questline can end up seriously disadvantaged. So you often see that quests are fairly basic, lacking complexity or challenge. It's eas
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