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Found 7 results

  1. So, this game has been out of Kickstarter for a while, and, although it has been discussed a little, it hasn't had its own thread. At least I didn't find one in a search. It is a RvR based PvP sandbox MMORPG, for those wondering. It's being head up by Mark Jacobs (creator of DAoC and former CEO of Mythic Entertainment). Around the end of 2015 there has been a great deal of info released on the game. It has 3 realms: Arthurian's, Tuatha De Dannan (sp?), and Vikings. These factions all play differently as a whole. Arthurian's based will be defensive (trying to be the last standing), the Vikings are offensive (best defense is the best offense), and the TDD will use Guerilla tactics. It will have around 10-12 classes per faction. They will be themed to fit their faction. Most will be in before launch, and some will come after (spirit mage and Shapeshifter classes possibly coming post-launch). Classes are non-mirrored between the realms. They are bringing back old MMO classes like support, speed, and so on. They also are having ranged classes capable of hundreds of yards reach. So mages can assist sieges alongside siege engines. The economy is player driven. There is a dedicated crafter class that seems to hold similar ideas to SWG crafting. Save the starting safe zones (which are islands) for each faction, all other cities will be player made. These player made cities can then be seiged by the other 2 realms. The game starts with the world being an Archipelago. As a faction takes control of an island, that island can have an anchor placed on it to pull it toward its starting island. Thus the world map will be ever changing as islands are won or lost by the 3 factions. One of the more interesting part of the game is a system called AIM. This stands for Action, interaction, reaction. Using their servers to run a PhysX system, the game physically tracks spells, projectiles, and so on. Also, I believe it monitors collision detection. Anyway, if a fireball is cast, and it contacts a waterball, then the water will turn the fire into steam. Then players can use air magic to push the steam cloud. All magic types and projectiles will have unique interactions with all other types. They are doing unique things with spells and abilities where you can craft your own. They are doing horizontal progression (no levels) to keep new players viable. They are slowing combat down (compared to other games in the genre to be more tactical, allowing players to aim at certain body parts (head, torso, either arm, or either leg), etc. It is an interesting title doing a lot of unique things in the MMO sphere. Even if you aren't into PvP in MMOs it is worth looking at. http://camelotunchained.com/v3/ Apologies for any errors. I'm at work, I'm bored, and i did this from my phone Edit: I forgot to mention that they built the engine from scratch, and the server is capable of battles that range from small skirmishes all the way up to thousands of players. In alpha the client is holding around 30 fps.
  2. This thread about Skyforge - yet another Korean Russian online game. Pro: Setting. Just cool. You can become a god (all Western "epic" games are not so epic for megalomaniac Russians who constantly dreamed about immortality and godhood in their philosophical/political movements as cosmisms/futurism (or about destroying of Universe in nihilism)). Visual. Look styled and cool. Interesting Classes. Partnership between playersLeveling, exp, skills etc is very good Arenas No craft Contra No plot - sandbox. voices are terrible Grinding - gameplay is boring (if you don't like Korean MMORPG's).
  3. Hello everybody, I respect and understand the decision to make PoE a single-player formatted title... But what about an MMORPG of the same style game? Say something similar to EVE or WoW at $15/month to enjoy years of the PoE universe. I know several players already that play MMO's and are already enjoying the beta of a soon-to-release Wildstar. They were huge IWD and BG fans and I'm sure if they had a choice of something like this, they'd bite. Just a penny for your thoughts.
  4. So it sounds like a few folks here are planning on playing ESO, so I thought we should get a thread going. I'd really like us to put an Obsidian Order Guild together. The nice part is you can join a few different guilds, so you won't be limited to one. Does anyone know if guild members have to be in the same faction? I hope not, but I haven't investigated much.
  5. If you're tired of playing the same cookie cutter games that lack accomplishments, true friendships, epic battles, and a sense of free will: http://www.kickstarter.com/projects/portalarium/shroud-of-the-avatar-forsaken-virtues-0 http://www.shroudoftheavatar.com/ More important than the name though, is the philosophy behind the design. The Portalarium team has set out to build a solid and robust incarnation of Ultima Online that embodies all the things we loved about the early UO, a virtual world more interactive than Ultima VII itself and an even more compelling story than IV-VII. Generally speaking, we might get an upgraded version of UO, with the possibility to play offline. If things go as smooth as they seem, there will be no reason to play or even release future MMORPGs. This title alone will suffice.
  6. Let's be serious; all the good RPG series (The Old Republic, Elder Scrolls, etc.) these days are being made into fancy, newfangled MMO's. It practically goes without saying that the MMORPG model is proven to offer the benefit of a greater social gaming experience with absolutely no costs with regard to narrative depth, mechanics, graphics, or any other measure of quality, so what's there to lose? Should Project Eternity be next?
  7. Hi all, First of all, sorry for my bad English. I'm big fan of your games for a long long time. And I'm playing cRPG since I can remember. You are company I like the most in this industry since your name is next to all my favorite games. Your games are great and sometimes full of bugs but you can't make good and complex cRPG without few of them. My second favorite company, CD Projekt RED also make lot of them and yet they don't stop fixing what they can. Anyway, I'm programmer. But for some reasons I ended up as webdeveloper. Mostly I work with SQL, PHP, Javascript, HTML, CSS and stuff. Nothing fancy. Some time ago I decided to learn something new. I did some work in C++, Java etc but I decide to learn something different, something new. So I ended up learning semi-new technology - Node.js (started 2010 if I remember). In short, it's V8 Javascript engine that work on server side. It's also event based (like Javascript) and I wanted to do something cool with it. Since I learn about it I decide to get to know it better and make some project with it. So I started playing around and I decide to make small RPG game. What I wanted to create is game that: ~ load fast ~ not require installation of a client ~ or any other "plugin" (like Quake Live that is advert as Quake in browser but you still need download few hundreds megabytes of "browser plugin") ~ not require extra plugins like Java, Flash or Silverlight So I created proof of concept. I dig some 2d sprites and created sprite animation test. I put it here: http://nodegame.dariuszp.pl/ (look using Google Chrome or Mozilla Firefox only right now) Since I started with Node.js, after 12 hours of learning and work I made proof of concept, small online "game" in browser that right now work only under Google Chrome and Mozilla Firefox but with socket.io library it will work under new versions of Internet Explorer as soon as I convert some part of code to be compatible with it. http://alphang.dariuszp.pl/ All you can do is to sign in (just open URL and type your name, accept only letters and "_" ), move around and talk with other people that joined (hit enter, type, hit enter again to confirm, pain in the a** because I didn't include chat history). Right now I'm working on proper game (or engine to be more precise) when I have some free time and I want to make it open source so I will post source on github at some point under LGPLv3 license. But I did hit a wall with something. I'm a programmer. I have no talent for graphic. Sprite I used to animate players I dig from http://vxresource.wordpress.com/ . I tried to ask around about graphic and animated sprites but it's hard to find anyone that do something like that. So I came here to ask few questions. QUESTIONS ~ how much graphic designers (or 2d animators) take for this kind of graphic ? I'm talking about sprites with animations and static elements. As example for that alphang project I used this sprite: This one have 8 characters. Each have 4 animations, 3 frames per animation. I'm thinking that for my project I will need around 50 frames, 5 frames per animation. And those will be ~ move north ~ move south ~ move east ~ move west ~ attack north ~ attack south ~ attack east ~ attack west ~ die ~ wave Style more realistic but size like here, so 32px width and 48px height. Fire format - PNG, optimal for this kind of job and for websites as whole. ~ where I can find people that do this kind of thing ? So I could order stuff like that. I need to but it since I want to include it and distribute with the engine for free and if someone use it, I don't want them to have problems with copyrights or something. That's why I don't want to use something I dig on the internet. On that websites they say you only need to post author of the graphic you use but you can never be sure. ~ are there any sites with already made resources that are under proper categories and stuff ? Something like stock photos but with 2d resources for games. I'm talking about places when you can but this kind of graphic and do whatever you want with it, adding it to engine and giving away for free included (so full license except reselling of course) Any graphic designer, animator or someone like that who could point me somewhere ? So I could see how much money I will need to spend to create my project ? We are talking about around 20 human characters + 10 animals and around 100 static elements (walls, chairs, ground, env inside and outside). It's not much but it's just to create engine and working demo that contain few maps etc.
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