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Showing results for tags 'customisation'.
DanielPaul89 posted a topic in The Outer Worlds: General Discussion (NO SPOILERS)Dear Obsidian In response to your fantastic game, please consider my priority list for The Outer World 2. Please please include; Customisation of the SHIP! or possibly the ability to build a ship from scratch!? A Player Home: How about we can terraform a moon and build a settlement/moon base? Implement some of the 'build' software from Grounded? More of ADA! And generally more of everything! More planets, moons, stations - a new star system maybe? Awesome work! Love this game! Everyone boycott Bethesda and all hail Obsidian!! P.S. - P
Hello people, Just for say i wan't a lot of Charracters customisation, to make lot of differents styles ! (for me it is Goth ! to kick some vampire's and Gothofake's ass !) How much of parrameters we can have in the final game ? and finally, it is an "openworld" gameplay to travel in south park and speak with charracter and do minigames or choose queste ? we ca ncontinu the game in a "freemode" after the end of the final quest ? Thanks, have a black day...
So have you ever played a game with some really cool spells or spell effects, but felt it didn't quite cater to your need. You can sling a fire arrow or an acid arrow at someone, but you feel an arrow of freezing a lightning arrow would fit your character much better? I would like to see some sort of ability for high level mages (if that is the route they go down) to be able to research and transcribe their very own spell. They could name it and based on how the spell comes about, (buffs, debuffs, AoE, saves etc) changes the spell casting time and the level of the spell. Perhaps it could i