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Found 7 results

  1. If you dismiss a party member and then re-recruit them it doesn't save their stats. If I dismiss Sagani who has killed a boss, I should be able to recruit her later with the history telling me that she brought down said boss. I'm not sure if this is intentional, but I sure hope not.
  2. Hello all. As you probably know, there is currently a problem with area-of-effect abilities and INT - namely that the inability to adjust the AoE of certain abilities can actually be a disadvantage instead of an advantage. With really high INT, you sometimes end up in situations where you are hitting yourself with a negative AoE spell. This disincentivizes INT as an attribute - and disincentivizing an attribute is never a good idea when building RPG systems. Some have proposed a system in which AoE is adjustable. This is a great idea. And it seems obvious that they'll have to implement it
  3. I'm wondering if there's been thought of collecting information of how players play and the gameplay choices made. It'd obviously need to be opt-in, but I'd think there'd be many willing to share the info and would think the info to be useful. A small package automatically sent when saving the game, or something like that. Like, if there's this awesome quest that's only available if you pick this one companion, but it'd turn out 97% of players don't pick the said companion and 57% don't even talk to him. Maybe he's in non-intuitive position or has an ugly nose, the data wouldn't tell t
  4. Okay, I can tell I'm going to make a fool of myself and my limited knowledge of the DnD system used by the games that have inspired Project Eternity, but oh well. Traits and statistics. The qualities and numbers, respectively, that define our characters. What would we like to see in Project Eternity? It might be intuitive to think that Project Eternity will mirror the classic cRPGs in this regard, but there is always room for innovation. ============================================================================= Statistics broadly fall into two categories: basic and derived. Basic st
  5. Not sure if this has already been covered but I would really love to see the old character information implemented again. Being able to check what % of kills a party member has made, strongest enemy killed etc seems like a small thing but it was a really cool feature. I'd even like to see this expanded on somewhat if possible. Maybe have a big codex of monsters that gave you a description of each with a nice bit of artwork that got unlocked when you killed it. You could even incorporate this so that the more creatures you kill of that type the more information is unlocked. By the time you've
  6. Wondering if people are as interested/excited as I am about the possibility of a physical almanac. If it can't be included at higher tiers like 500 for free, then I am surely willing to pay a little extra in order to secure one. Up to $50 I'm willing to part with for a Physical Almanac. Interested in perspectives of all, but especially higher tiers of 500 and above and their willingness or non willingness to part with a little more cash for a Physical Almanac.
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