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Found 8 results

  1. Increasing a character's stats past the baseline value of 10 should have only positive effects on gameplay and combat. Following this is good game design and makes sense. In PoE, there are many abilities that have drawbacks such as afflicting the character for a duration or forcing them to take damage. In all of those scenarios I've found, the following things happen with regard to self-harming effects: Duration increases with the player's INT, beneficial effect increase (like from Strand of Favor, which contradicts its description), and Power Level (if class ability). Damage the player takes
  2. Few Issues ---------------------------------------------------------------------------------------------------------- 1) Intelect interaction with dots: Dot duration is increased with increased inteligence while damage remains same. Sample: Deep Wounds (rogue class talent) * 10 damage over 10 seconds (10 int) * 10.2? damage over 13.5 seconds (17 int) (also where did that 0.2 come from) ---------------------------------------------------------------------------------------------------------- 2) Critical Hits with dots: Sample (Chanters level1 phrase, death somethi
  3. Orlan's Bramble Ring decreases the PC's int by 1 instead of properly increasing it. It works fine on other party members. It will repeatedly remove 1 int if it is equipped and unequipped. I tested it by unequipping it enough to reduce my PC's int from 18 to 7. I had to load a save in order to get the int back to normal.
  4. Title. And does anyone know what the actual numbers on carnage are? (half damage, -5 Acc, etc?)
  5. Some spells do Damage Over Time (im looking at YOU Aloth!), and in the description I see intelligence increase their duration ... 20 damage over 10 seconds (with int 20) vs 20 damage over 1 seconds (with int 1) i'm not sure if high intelligence actually makes DoT spells worse by spreading the damage they do over longer peroid of time, or if the damage dealt by DoT spells is per 'tick' and if so what this 'tick' is ?
  6. Here's a link to a (non Beta-specific) post I made about a new system for utilizing INT bonuses for AoE abilities. Would love some feedback. http://forums.obsidian.net/topic/67742-how-to-solve-the-aoe-problem-while-making-the-int-stat-more-compelling-and-int-characters-smarter/
  7. Hello all. As you probably know, there is currently a problem with area-of-effect abilities and INT - namely that the inability to adjust the AoE of certain abilities can actually be a disadvantage instead of an advantage. With really high INT, you sometimes end up in situations where you are hitting yourself with a negative AoE spell. This disincentivizes INT as an attribute - and disincentivizing an attribute is never a good idea when building RPG systems. Some have proposed a system in which AoE is adjustable. This is a great idea. And it seems obvious that they'll have to implement it
  8. Here's a link to a (non Beta-specific) post I made about a new system for utilizing INT bonuses for AoE abilities. Would love some feedback. http://forums.obsidian.net/topic/67742-how-to-solve-the-aoe-problem-while-making-the-int-stat-more-compelling-and-int-characters-smarter/
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